Attributes

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Attributes – typically referred to as Stats – are statistics that determine your character’s abilities and competencies. Every Path starts with its own distribution of Attributes. You can raise your attributes – one at a time – by gaining Experience and level up.

Each attribute can be increased to a maximum of 35 points, though this can be temporarily increased with powers like Inspire. When you level, you will get 2 level points to distribute to the attribute(s) of your choice until you reach the max of 35.


Strength

Strength is a measure of your character’s physical power. Raising this stat affects a character in the following ways:

Dexterity

Dexterity deals with your character’s speed of movement, stealth, and nimbleness. Raising this stat affects a character in the following ways:

  • Increases success rate when stealing.
  • Increases success rate when feeding,
  • Increased chance of dodging melee attacks.
  • Increases chance of successfully retaliating against skirmishing opponents
  • Reduces the chance of skirmishing opponents being successful when they retaliate against you.
  • Increases chance of successfully sneaking past other PC's and certain of NPC that attack on sight.
  • Increases chance of fleeing from or chasing opponent, in battles.
  • Increased chance of that your character will remain at or return to chosen (firearms or melee) battle preferences.

Stamina

Stamina defines your character's energy. Raising this stat affects a character in the following ways:

  • Increases maximum energy.
  • Increases amount of energy regenerated each hour.
  • Increases amount of damage withstood before defeat (hidden 'Battle Weariness' rating).

Formula:
Maximum Energy = 50 + (Stamina * 1.5)
Energy gained per hour = 4.5 + (Stamina / 10)

Intelligence

Intelligence is a measure of your character’s raw mental power, creativity, problem-solving and other various facets of the mind. Raising this stat affects a character in the following ways:

  • Increases success rate when using certain powers.
  • Increases success rate when resisting certain powers.
  • Aids in business, hacking & mechanics.
  • Increases chance of dodge firearms attacks both in skirmish and battle mode.
  • Increases chance of landing hits during battle.
  • Increases success rate during certain Speechcraft events.
  • Increases the number of actions available when hacking.
  • Increases the quality of crafted items and weapons..

Willpower

Your willpower rating is an indication of your character’s determination and strength of will. Raising this stat affects a character in the following ways:

  • Helps resist most powers.
  • Affects vulnerability while wounded.
  • Increases the number of actions available when doing rituals.
  • Decreases time needed to write scripts.
  • Increases the amount of damage withstood before defeat (hidden 'Battle Weariness' rating).

Skill

Skill indicates how competent your character is with most hand-eye coordination actions. Raising this stat affects a character in the following ways:

  • Increases success rate with most skill associated tasks.

NOTE: hacking is not affected by the skill stat.
NOTE: Only skills over 1 pt are affected by the skill stat.

Charisma

Charisma is a measure of your character's charm & personality. Raising this stat affects a character in the following ways:

Charisma Thralls
1 1
10 2
20 3
30 4
  • Increases success rate when feeding.
  • Increases success rate during Speechcraft events in B&E.
  • Increases success rate when using some powers (Allurist ).
  • Increases success in resisting some powers (Allurist)
  • Aids in business,
  • Determines how many thralls you can dominate.

Healing

Healing is a measure of how quickly your character’s supernatural body regenerates itself from any physical damage incurred as a result of skirmish attacks. Raising this stat affects a character in the following ways:

  • reduces duration of wounds by1 day (min1 day - regular & 2 days - critical wounds).
  • Increases maximum blood. (0.4 pints for each point , max 18).

Note: Wounds inflicted by Powers, traps or NPCs are not reduced by higher healing stat.

Arcane

Arcane deals with the character's tie to the supernatural. Raising this stat affects a character in the following ways:

Generation Anima
1 23
2 20
3 17
4 15
5 13
6 12
7 11
8+ 10
Humans 10
  • Increases maximum anima.
  • Increases the number of actions available when doing rituals.

For vampires, the starting arcane stat is determined by their generation.

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