Battle Tactics

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Battle tactics are used when fighting battles against NPCs or other players, and can be adjusted under the Character Menu (or T on the keyboard). Adjusting these tactics according to the type of enemy your character is engaging is essential for success against a variety of NPCs. Different types of NPCs require different battle tactic settings, so you might want to occasionally update your settings if you're hunting different opponents.

NOTE: These tactics have no bearing on skirmish attacks, which are simply hit-and-runs

General Tactics

After you set the options to your liking, always remember to click "Make Changes", otherwise your choices won't be remembered.

Would you like to get full or quick reports of NPC battles?
This selection allows you to get full reports when you fight an enemy, which read like a turn-by-turn description of the battle. Selecting this option will allow you to see what you are doing wrong in battles, and is good for fine-tuning tactics and equipment.

Quick results will simply give you the result of the battle and the name of any loot recovered.

Would you like to deal finishing blows, or simply cripple other player characters you defeat?
This section pertains to finishing an enemy in Battle or Skirmish. Crippling an opponent will deal them a massive wound leaving them nearly useless in PVP for a week. Killing them will send them to the Shadow Realm.

Do you favour gun fights or melee?
This will determine the preference that your character leans towards in melee or ranged combat. Selecting a "strongly prefer" option either way will ensure that you character tries to steer the combat towards that favored situation. For example, selecting "strongly prefer guns" will cause your character to attempt to back away from melee fights in favour of firing from distance. Likewise, selecting "strongly prefer melee" will make your character attempt to close the distance between the combatants wherever possible.

You should be aware that the more severe your preference in this section, the more your character will attempt a movement rather than continuing to fight. As such, if your character is strong in both firearms and melee, you'll do better by selecting a more neutral option. This will ensure that your character accepts whatever combat situation they are placed in, and adapts to the situation by using all their energy to attack or defend, rather than move closer or further away.

When you are badly wounded and losing a fight, what then?
This section works the same as the last, but allows you some control over what your character does when they are close to being defeated. You might wish to consider backing away when near death, for example.

At which point do you wish to attempt to flee from NPCs?
As most NPC battles give no wounds, fleeing from them has no real purpose. However, fleeing a PVP duel early will possibly allow you to avoid being too badly wounded.

At which point do you attempt to flee from player VS player battles (to the death)?
This section works the same as the last, but pertains to battle with other players. The sooner you run, the less severe wounds you will get. If you are set to run ASAP your attacker will Skirmish you, and you will flee to a new area.

When all else fails...
This section currently serves no purpose.

When an enemy attempts to flee...
Selecting "give chase" will make sure your character at least attempts to catch a fleeing character or NPC. Otherwise, they will simply let the fleeing character / NPC go.

Ranged Tactics

Gun-play is always the first part of any battle (unless both parties strongly prefer melee). However, if ammo gets low, or the battle turns to close-quarters fighting, the tactics will switch to melee until one character backs off again. As such, you should always own at least one melee weapon just in case you have to use it.

How offensive do you wish to be while using firearms?
This will determine how often you attempt to attack your enemy. You will get more turns if you are attacking more aggressively, and less turns if you are being cautious. The downside of attacking more frequently is that you will gain battle weariness far faster, which will make you slower, weaker, and less accurate.

It's generally a smart tactic to be less aggressive with firearms if you favour melee, because otherwise you are likely to be wasting energy attacking and missing with firearms when you could be saving it for when the battle turns to melee.

What is your strategy for attacking with firearms?

  • Use Cover:
    + Increased defensive total
    - Decreased attacking frequency

  • Acrobatic gun-play:
    + Increased defensive total (better with high dexterity)
    - Decreased chance to hit

  • Mixture of all strategies:
    + No penalty
    - No bonus

  • Flank, move between cover
    + More chance to counter attack when opponent misses
    - More susceptible to critical hits

  • Bold, run-'n-gun style
    + Increased attacking frequency
    - Decreased defensive total

  • Wait for the Kill shot.
    + Increased chance to critical hit enemy
    - Decreased attacking frequency

  • Melee Tactics

    Melee combat (swords, knives, unarmed, etc) occurs when the combatants are out of ammo, or end up in close-quarters. If you favor melee fighting, it's still important that you own a firearm with ammo, as battles do not usually start off at close quarters.

    How offensive do you wish to be while using melee?
    This will determine how often you attempt to attack your enemy. You will get more turns if you are attacking more aggressively, and less turns if you are being cautious. The downside of attacking more frequently is that you will gain battle weariness far faster, which will make you slower, weaker, and less accurate.

    It's generally a smart tactic to be less aggressive with melee if you favour firearms, because otherwise you are likely to be wasting energy attacking and missing with melee when you could be saving it for when the battle turns to firearms.

    What is your strategy for attacking with melee?

  • Buy time (strong defense):
    + Strongly increased defensive total
    - Decreased attacking frequency

  • Quick, dexterous strikes
    + Increased defensive total (bonus with high dexterity)
    - Less chance to hit

  • Mixture of all strategies:
    + No penalty
    - No bonus

  • Counter attack:
    + Increased chance to counter attack
    - Decreased attacking frequency

  • Ferocious frenzy attacks:
    + Increased attacking frequency
    - Decreased defensive total

  • Attempt to cripple:
    + Increased chance to hit
    - Decreased chance to critical hit

  • Powers Tactics

    Powers are used as often as your settings dictate, and when the chance arises in battle. Please be aware: anima used in these types of battles will be restored once the battle has ended, to allow for more dynamic battle description outputs. The amount of anima you have available in battle is determined by your maximum anima, not your current anima.

    Note: When fighting NPCs, pay attention to what your power tactics are set at. If your powers are set to "never use," you will end up gaining more body experience versus gaining spirit or mind experience. If you set your powers to "whenever possible" you will bring in an equal amount of spirit AND mind experience. While this may not matter as much anymore due to the fact that the type of [[EXP] no longer plays a role in leveling your character, it does still effect the total EXP you can earn - character’s using their powers regularly having the chance to earn slightly more EXP per NPC. If you're using diverse tactics (powers + physical attacks) you are gaining experience in more than a single area, and thus earn more experience from fights overall.

    The "how often do you wish to use powers, while at 50%+ anima" and "What about while you are low on anima" settings are fairly self-evident. When you are above / under 50% anima, this is how often you will resort to using powers.

    "Whenever possible": gives you a 50/50 chance of attempting a power
    "Sometimes": gives you a 33% chance of attempting a power.
    "Rarely": gives you a 17% chance of attempting a power
    "Never use powers": 0% chance of ever attempting a power.

    Individual power settings
    These settings can be applied to each power individually. You will of course need to have your overall power usage set up to use powers at some point in the fight, but assuming that is true, the system will change which power is to be used at which point in the battle.

  • Never Use: Do not use this power in the next battle
  • Use when anima is high: Only use this power when you have 50% or more anima
  • Use when near death: Only use this power when you are close to being defeated.
  • Use sometimes: Only use 20% of the time.
  • Use whenever possible: Use as often as possible.

  • It's important to note that if you have any powers set to "when near death" or "when anima is high" those will more frequently take precedence over "use whenever possible" in the event that the condition is true. For example, you're more likely to use a power set to "use when near death" than a "whenever possible" power, if you are indeed near to death. If you are not near to death, however, you will use your "whenever possible" power.

    Advice and strategy

    Pro TIP:

    • Using Razor Claws while a melee weapon is equipped will only drain Anima for that turn!
    • If an enemy NPC is invulnerable trying varying your powers used in the fight under Battle Tactics.

    In order to take full advantage of your character's stats, you need to set their battle tactics appropriately and you need to be mindful of what sort of enemy/NPC you're going to be facing. Having high dexterity, strength, intelligence and skill helps with Martial Arts and melee weapons. Such a character would be fighting from close range. Having high intelligence and skill helps with Firearms and such characters would be better suited with guns, for long distance fighting.

    Most NPCs can be fought from close range without a problem, but the stronger an NPC is, the more difficult it would be to fight them, which is when you should switch to a preference for firearms: such NPCs would be Mooncalves and Fadebeasts. Blood Thieves are supposed to be particularly good with firearms, so they might have a weakness for melee. Gangsters would fall in this same category. Additionally, the type of weapon the enemy favours should enter into your decision regarding tactics. If the enemy loves to use guns, get in close as fast as possible; but if your opponent prefers to use blades, keep your distance.
    If you know you will be in a situation where you don't want your character to kill someone - this is usually the case for Breaking and Entering, where killing a guard or a Cop would get your character in trouble - set your battle tactics to Flee As Soon As Possible before going in.

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