Difference between revisions of "Paladin Class"
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Latest revision as of 13:11, 29 September 2020
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Starting Stats | |
Strength | 10 |
Dexterity | 10 |
Stamina | 13 |
Intelligence | 6 |
Willpower | 8 |
Skill | 9 |
Charisma | 6 |
Healing | 5 |
Arcane | 13 |
Paladins are a class of player-character humans. They are considered a supernatural class which means you'll become much more powerful if you decide to turn your pure blood human into a paladin.
Paladin powers are designed for hunting and killing undead creatures. Mostly vampires. They have powers which weaken, track and harm vampires, but are generally very useful in fighting zombies, mooncalfs, feral vampires, etc.
Contents
How to??
- Find a paladin berserker in the sewers.
- You need to kill 10 zombies.
- You will need $10,000 on hand.
- Once you have those things, the paladin berserker will be willing to trade their knowledge with you.
- You will also be given 5 PXP and maximum anima to start you off
Basics
Pros
- This class is designed to hunt and kill undead creatures (mostly vampires though.)
- They do not become vampires, and they are still mostly human. They will be able to walk around in the sun, and are not targets of fae.
Cons
- Realize that once you start targeting Vampires, you will become a major target for the Vampire community.
- Blood thieves may have better combat oriented powers.
- Paladins gain +1 blood each day.
- Their anima increases at the same rate each day as vampires, if their blood is high.
- They only gain PXP if their anima is at 6 points or greater at day change.
Powers
You will be able to gain powers in the same way that vampires gain powers. Just click on your PXP stat and you'll find a "Paladin" path powers page, with all 10 powers ready to be bought as normal.
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Roleplay Tips
A Paladin's power comes from the enchantments placed on their bodies by sorcerers. When a Paladin is made, they are tattooed with various runes and symbols, and these runes are enchanted by Sorcerers, who use "chi" to infuse the individual with great power. The process is very similar to the process used to enchant weapons and relics. It is unknown if the runes and symbols have any power on their own, or if it's entirely the enchantment process which makes a paladin powerful. Enchanting a human being in such a way is a dangerous process, and many die during it (don't worry, it won't happen to you in game), but those strong enough to survive slowly start to develop the various paladin skills. More immediately, their bodies become stronger and faster, and their minds become sharper.
Although Paladins are not forced to fight undead enemies, from a roleplay perspective they will find themselves increasingly abhorring vampires and zombies. Sometimes this natural inclination of violence towards undead creatures can be suppressed, but it appears that whatever it is which gives a Paladin his or her power also makes them naturally repulsed by the undead.
You should also be aware that Paladins are potentially immortal in that they do not age past their initial physical age when they were enchanted. Like vampires, their body heals too fast for the ageing process to occur.