Semideus Powers

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Powers are abilities that are Path dependent. Each Path has 13 unique powers - 10 base powers and 3 mastery powers. Semideus also start with at least 1-2 powers, depending on their type. These appear on the Use Powers page and do not have to be purchased. They also have no anima cost to use.

Powers are purchased through the "Powers" option in the "Character" drop down menu for PXP.

Power Breakdown

Universal

Semideus Form
Grid Description: Return to your natural form in order to gain anima each hour.

Human Form
Grid Description: Disguise yourself as a normal human in order to avoid harm

Notes

  • This is a single power where the name and grid description will change dependent upon which form your character is currently in.
  • Must be used in a 0 security square to gain the anima.
    • Using in a square with higher security risks being attacked by cops, hunters, and soldiers.
  • A max of 3 anima can be gained a day
  • The natural form of a semideus is determined by their type.


Sirens

Sirens
Quest NPC:
Inherent Powers
Powers Type Description Anima EXP
Cultivate Energy G Absorb the emotional and physical energy from a crowd
Used to generate PXP once a day.
0 N/A
Semideus Form G Return to your natural form in order to gain anima each hour
Used to generate anima up to three times a day. Text on power page will change depending on active form.
0 N/A
Top Path
Powers Type Tier Description PXP Anima EXP
Call of the Wild S/B 1 Lure (subtype specific) to attack your enemy. Does 2 Stamina and 1 Blood damage. 2 4  ?
2 Lure (subtype specific) to attack your enemy. Does 2 Stamina and 2 Blood damage.
Complot G 1 Gain a 50% increased chance of success at any speechcraft event (burglaries, missions, business dilemmas). 4 Always Active N/A
2 Gain a 50% increased chance of success at any speechcraft event. Also gain 10% increased profits from all businesses.
Mortal Offering G 1 If you are in a square with a human when skirmished, the human takes the hit instead of you.Only usable with weak willed (NPC) humans. 7 Always Active N/A
2 When skirmished in a square with a human, they take the hit and open fire on your enemy in retaliation for you.
Transfix S/B 1 Enchant the mind of your enemy to make them lose 5 intelligence for 2 days or until the end of the battle. 10 3 ?
2 Enchant the mind of your enemy to make them lose 6 intelligence for 2 days or until the end of the battle. ?
War Form B 1 Allows you to transform into a more monstrous version of your true form boosting your (sub-type specific) in battle. 15 3 ?
2 A battle form which boosts (sub-type specific) when used, as well as giving you the ability to (sub-type specific) (when used again in the same battle).
Bottom Path
Pathfinder G 1 Easily swim through water on any outside map. 2 Always Active N/A
2 Easily swim through water on any outside map, and traverse wilderness squares at half energy cost.
Invigorate G/B 1 Increase an ally's willpower, dexterity, and intelligence by 1 point each. Can also be used during team NPC battles. 4 4 ?
2 Increase an ally's willpower, dexterity, and intelligence by 2 points each. Can also be used during team NPC battles.
Rally Cry G 1 For 24 hours, increase stat teamwork bonuses for you and your allies (thralls included). 7 5 ?
2 For 24 hours, increase stat teamwork bonuses for you and your allies (thralls included). Also increases the amount of XP you get for working as a team. 4 ?
Enslave G 1 Dominate the mind of a human servant who will do your bidding at any cost. 10 12 ?
2 Dominate a human. Your thrall can also be sent away for 24 hours to automatically gather tribute items for you.
Mesmerize B 1 Captivate the attention of your opponent in battle, making them unable to harm you for 5 turns no matter what you do to them. 15 5 ?
2 4


Mastery Powers
Required Faeshard: Zemu
Powers Type Description PXP Anima EXP
Collusion G Get 25% better deals from vendors. Prevents you from being teleported / thrown while in a shop. Allows you to use your thrall to auction loot with one click. 30 Always Active N/A
Living Machinations  ? For 24 hours, if your target goes into public they will be shot at by cops, humans, hitmen and soldiers. 30 ? ?
Uncoded  ? ? 30 ? ?


Notes

  • Cultivate Energy
    • Must be used in a square containing 6 or more NPC humans.
    • A max of 1 PXP can be gained a day
  • Call of the Wild
    • Text changes dependent upon the siren's type
      • Encantado: Lures a mass of withering serpents
      • Harpy: Lures a flock of enraged birds
      • Jorogumo: Lures a swarm of spiders
  • Enslave
    • Tier 2 thralls return with a tribute item every hour.
      • Tribute items are most commonly things needed for crafting and rituals, but they can be anything.
  • Rally Cry
    • Teamwork stat boost equivalent to 10 level and 10% extra XP for working in a team (for tier 2 of the power)
    • Not stackable.
  • War Form
    • Tier 1: The boost to stats is dependent upon the siren's type.
      • Encantado: Strength
      • Harpy: Dexterity
      • Jorogumo: Intelligence
    • Tier 2:
      • Encantado: Boosts strength; Gives ability to poison your opponent to make them lose dexterity each turn
      • Harpy: Boosts dexterity; Gives ability to fly into the air to avoid all melee damage for 4 turns
      • Jorogumo:
  • Living Machinations
    • Target will be attacked as if they have a very high notoriety and hit placed on their head. As for humans, they'll have a 1 in 5 chance of attacking per human in the square, though their chance to hit isn't as high. Does not require proximity to use, but is not anonymous.
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