Summoned NPCs

From Path of the Vampire Wiki

Jump to: navigation, search
Gameplay Article   Gear.png


  Cleanup.png This article requires cleanup or modification to improve clarity and readability.

Spirits

Regular spirits can be seen by those with the Medium power. Regular spirits appear naturally in the world, but vampires with Summoner abilities may summon them at the cost of 3 blood. Like regular spirits, summoned spirits give 1 anima, but these spirits can be seen by those without the Medium power.


Wraiths (thrall)

These NPCs are different than the wraiths who facilitate bridging to other paths. For that wraith information, please see wraith guides.

Wraiths are creatures who are summoned by vampires to carry out their bidding. They are helpful in day to day tasks that the vampire may perform, but cannot pick up, carry or otherwise hold items or cash.

Area: World Map, Summoned
Rarity: Common
Loot: None
Experience: 200
Bounty: 0
City Alert: No change
Weapons: None
Powers: None
Recommended Level: Any
Abilities: Invisible to all vampires (except for those with Medium), can enter any lair, can scout and track, can drain anima from vampires, and they have 72.5 energy.

Zombies

They are summoned three at a time by someone with the Undead Hoards power. They automatically attack anyone who steps into their square. Summoned zombies are slightly different from the ones that can be found in the Quarantine Zone.

Area: World Map, Summoned
Rarity: Rare
Loot: None
Experience: 25
Bounty: -25
City Alert: No change
Weapons: None
Powers: None
Recommended Level: Any
Abilities: Attack anyone automatically; they can be used to wound someone passing by or to guard an entrance.

Ancient Zombies

Ancient Zombies are summoned three at a time by someone with Tier 2 Undead Hoards power. They automatically attack anyone who steps into their square. They appear as Summoned Skeltons on the grid.

Sumskel.png
Area: World Map, Summoned
Rarity: Rare
Loot: None
Experience: 40 - 45 Kill
City Alert: No change
Weapons: None
Powers: None
Recommended Level: Any
Abilities: Attack anyone automatically; they can be used to wound someone passing by or to guard an entrance.
Wound Given: Mauled arm (-3 skill/1 day)

Upon attack: An undead creature charges at you and takes a bite out of your arm as you raise it to protect yourself!


Fadebeast

Like summoned zombies, summoned fadebeasts are slightly different from regular Fadebeasts. These NPCs will attack anyone entering their location automatically. Summoning them in public places can also raise the summoner's bounty.

Area: World Map, Summoned
Rarity: Rare
Loot: None
Experience: 80-88
Bounty: -100
City Alert: No change
Weapons: None
Powers: None
Recommended Level: 25
Abilities: Automatically attack anyone who steps into their square; can be used to guard an entrance or deter someone from passing.

Human thralls

Human thralls aren't summoned as much as bewitched by the vampire. They are humans who are compelled to do the bidding of the vampire that enslaves them. They are indistinguishable from other humans.

Area: World Map, Summoned
Rarity: Common
Loot: None
Experience: 0
Bounty: 0
City Alert: 0
Weapons: None
Powers: None
Recommended Level: N/A
Abilities: Stealing, banking money and sending it to their vampire master, sharing Vampire and Human identities, breaking into buildings (they can pick up the boxes on the floor for items), hacking, scouting and tracking, attacking, providing blood

Sidhe

Sidhe are demi-fae creatures of sound and air that can be summoned to attack a target. They can only be used in battle or to skirmish attack other characters. They are not summoned in the same manner as other summoned NPCs and they do not appear on the grid.

Personal tools