Difference between revisions of "Tracking"

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{{UnderConstruction}}
 
{{UnderConstruction}}
 
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The tracking [[skills|skill]] is useful for locating enemies, either [[Characters|player character]] or [[NPCs]] on the grid, and determining the direction from which a guard is approaching during a [[B&E]] session. Tracking a player character or NPC is carried out via the [[More_Commands]] page at the bottom left of the screen (Keyboard shortcut: '''M''').
  
 
===Character Tracking===
 
===Character Tracking===
'''How to'''
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From the '''More Commands''' screen, type the name of your target into the '''Target''' text box. After selecting your search radius (the larger is usually better), click the '''Track''' button. You will then be re-directed back to the grid where you will learn the results of your tracking attempt.
:Tracking another character is relatively easy to do. First you type the name of your target into the '''Target''' text box. Then you select the radius you want to search/ Lastly you click the '''Track''' button. You will then be re-directed back to the grid where you will learn the results of your tracking attempt.
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:To do a blanket search that will tell you if anyone (character or NPC) is in your search radius, you need to tick the '''or track all''' box and then click the '''Track''' button. This function will not give you the name of the target in your area.
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To do a blanket search that will tell you if any player character in your search radius, tick the '''track all''' box before tracking. This function will not give you the name of the target in your area, merely a presence/absence of other PCs.
 
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'''Energy used'''
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:*0.5 energy is used per tracking attempt.
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'''EXP gain'''
 
'''EXP gain'''
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:The higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy. Tracking inside a building covers double the normal area, because the inside of buildings are scaled differently compared to the world map. (Moving from the world map to inside a building is like zooming in on a location).
 
:The higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy. Tracking inside a building covers double the normal area, because the inside of buildings are scaled differently compared to the world map. (Moving from the world map to inside a building is like zooming in on a location).
  
:{| class="wikitable sortable" border="2"
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:{| class="wikitable sortable" border="2" style="border-collapse:collapse; padding:5px"
 
|+ '''Tracking Levels'''
 
|+ '''Tracking Levels'''
 
|-
 
|-
! scope="col" | Level
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! scope="col" style="background:#fff;text-align:center;" | Level
! scope="col" | # Square Search Radius
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! scope="col" style="background:#fff;text-align:center;" | Search Radius (outside)
! scope="col" | # of Squares Inside Buildings
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! scope="col"  style="background:#fff;text-align:center;" | Search Radius (inside)
! scope="col" | General/Specific Direction Instructions
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! scope="col" style="background:#fff;text-align:center;"  | Directions
 
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! scope="col" style="background:#fff;text-align:center;"  | Energy
 +
|-
 +
| 1 || <center>1 Square </center> || <center> 2 </center>  || <center>General</center> || 0.5
 +
|-
 +
| 2||  <center>2 Squares</center>  || <center> 4</center> ||<center>General</center>|| 0.5
 +
|-
 +
|3 || <center>3 Squares</center>  ||  <center> 6</center>  ||  <center>General</center>|| 0.5
 +
|-
 +
| 4 || <center>4 Squares</center>  || <center>8</center>  ||<center>General</center>|| 0.5
 +
|-
 +
| 5 || <center>5 Squares</center>  || <center> 10</center>  || <center>General</center>|| 0.5
 +
|-
 +
| 6 || <center>5 Squares</center>  || <center>10</center>  || <center>1 square radius (2 inside) </center>|| 0.5
 +
|-
 +
| 7 ||<center>5 Squares</center>  ||<center> 10 </center>  || <center> 2 Square radius (4 inside)</center>|| 0.5
 +
|-
 +
|  8 ||<center>5 Squares</center>  ||  <center>10</center>  ||  <center>3 square radius (6 inside)</center>|| 0.5
 +
|-
 +
|9||<center> 5 Squares</center>  || <center> 10</center>  ||<center> 4 square radius (8 inside)</center>|| 0.5
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|-
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|10 || <center>5 Squares</center>  ||  <center>10</center>  ||<center>  5 square radius (10 inside)</center>|| 0.5
 
|-
 
|-
| Level 1 || <center>1 Square </center> || <center> 2 </center>  || <center>Any Direction [General]</center>
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|11 || <center>5 Squares</center> || <center>10</center>  ||<center> 5 square radius (10 inside)</center>|| 0.5
 
|-
 
|-
| Level 2|| <center>2 Squares</center>  || <center> 4</center> || <center>Any Direction[General]</center>
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|12 || <center>5 Squares</center>  || <center>10</center> ||<center> 5 square radius (10 inside)</center>|| 0.5
 
|-
 
|-
|Level 3 || <center>3 Squares</center>  ||  <center> 6</center>   || <center>Any Direction[General]</center>
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|13 || <center>5 Squares</center>  ||  <center>10</center> ||<center> 5 square radius (10 inside)</center>|| 0.5
 
|-
 
|-
| Level 4 || <center>4 Squares</center>  || <center>8</center>  ||<center>Any Direction[General]</center>
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|14 || <center>5 Squares</center>  || <center>10</center>  ||<center> 5 square radius (10 inside)</center>|| 0.5
 
|-
 
|-
| Level 5 || <center>5 Squares</center>  || <center> 10</center>  || <center>Any Direction[General]</center>
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|15 || <center>5 Squares</center>  || <center>10</center>  ||<center> 5 square radius (10 inside)</center>|| 0.4
 
|-
 
|-
| Level 6 || <center>5 Squares</center>   || <center>10</center>   || <center>1 square radius (2 inside) [Specific]</center>
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|16 || <center>5 Squares</center> || <center>10</center> ||<center> 5 square radius (10 inside)</center>|| 0.4
 
|-
 
|-
| Level 7 ||<center>5 Squares</center>  ||<center> 10 </center>   || <center> 2 Square radius (4 inside) [Specific]</center>
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|17 || <center>5 Squares</center>  || <center>10</center> ||<center> 5 square radius (10 inside)</center>|| 0.4
 
|-
 
|-
| Level 8 ||<center>5 Squares</center>   ||  <center>10</center>   || <center>3 square radius (6 inside)[Specific]</center>
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|18 || <center>5 Squares</center> ||  <center>10</center> ||<center> 5 square radius (10 inside)</center>|| 0.3
 
|-
 
|-
|Level 9||<center> 5 Squares</center>  || <center> 10</center>  ||<center> 4 square radius (8 inside)[Specific]</center>
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|19 || <center>5 Squares</center>  || <center>10</center>  ||<center> 5 square radius (10 inside)</center>|| 0.3
 
|-
 
|-
|Level 10 || <center>5 Squares</center>  ||  <center>10</center>  ||<center>  5 square radius (10 inside)[Specific]</center>
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|20 || <center>5 Squares</center>  ||  <center>10</center>  ||<center>  5 square radius (10 inside)</center>|| 0.2
 
|-
 
|-
 
|}
 
|}
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:The higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy.
 
:The higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy.
  
:{| class="wikitable sortable" border="2"
+
:{| class="wikitable sortable" border="2" style="border-collapse:collapse;"
 
|+ '''NPC Tracking'''
 
|+ '''NPC Tracking'''
 
|-
 
|-

Revision as of 04:18, 4 October 2014

  Cone.png This page is currently under construction. Please be patient with its progress.

The tracking skill is useful for locating enemies, either player character or NPCs on the grid, and determining the direction from which a guard is approaching during a B&E session. Tracking a player character or NPC is carried out via the More_Commands page at the bottom left of the screen (Keyboard shortcut: M).

Character Tracking

From the More Commands screen, type the name of your target into the Target text box. After selecting your search radius (the larger is usually better), click the Track button. You will then be re-directed back to the grid where you will learn the results of your tracking attempt.

To do a blanket search that will tell you if any player character in your search radius, tick the track all box before tracking. This function will not give you the name of the target in your area, merely a presence/absence of other PCs.

EXP gain

  • 1 exp per tracking attempt, if you search in the same area* regardless of whether you find your target or not.
  • 4 exp per tracking attempt, if you search in a different area* regardless of whether you find your target or not.

Areas

An area is defined as the location you are standing in. For the purpose of tracking an area would bbe the world (the main city grid), the sewers and any building or apartment, with each building being a separate location. So if you track on the main grid and then move and track again, the first tracking attempt will gain you 4 exp and the second attempt will gain you 1 exp.

Tracking Levels

The higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy. Tracking inside a building covers double the normal area, because the inside of buildings are scaled differently compared to the world map. (Moving from the world map to inside a building is like zooming in on a location).
Tracking Levels
Level Search Radius (outside) Search Radius (inside) Directions Energy
1
1 Square
2
General
0.5
2
2 Squares
4
General
0.5
3
3 Squares
6
General
0.5
4
4 Squares
8
General
0.5
5
5 Squares
10
General
0.5
6
5 Squares
10
1 square radius (2 inside)
0.5
7
5 Squares
10
2 Square radius (4 inside)
0.5
8
5 Squares
10
3 square radius (6 inside)
0.5
9
5 Squares
10
4 square radius (8 inside)
0.5
10
5 Squares
10
5 square radius (10 inside)
0.5
11
5 Squares
10
5 square radius (10 inside)
0.5
12
5 Squares
10
5 square radius (10 inside)
0.5
13
5 Squares
10
5 square radius (10 inside)
0.5
14
5 Squares
10
5 square radius (10 inside)
0.5
15
5 Squares
10
5 square radius (10 inside)
0.4
16
5 Squares
10
5 square radius (10 inside)
0.4
17
5 Squares
10
5 square radius (10 inside)
0.4
18
5 Squares
10
5 square radius (10 inside)
0.3
19
5 Squares
10
5 square radius (10 inside)
0.3
20
5 Squares
10
5 square radius (10 inside)
0.2


Using these functions you can now track for anyone (Characters and NPCs) within the search radius, which would be like checking your environment for signs that anyone has passed by recently, rather than a specific person. This is useful for people who want to find anyone in an area, rather than a specific person. It will not give you the name of the target / NPC.
Tip: Make sure you spell your target's name correctly!

NPC Tracking

How to

Tracking an NPC is just as easy as tracking a character, providing your tracking skill is high enough to do it that is, as this option only appears if you have a Tracking skill of 5 or higher.
First you select the NPC type you wish to track from the Target drop-down menu. Then you select the radius you want to search. Lastly you click the Track button. You will then be re-directed back to the grid where you will learn the results of your tracking attempt.

EXP gain

  • NPC tracking gives no experience.

Energy used

  • NPC tracking uses 0.5 energy.

Tracking Levels

The higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy.
NPC Tracking
Level # Square Search Radius # of Squares Inside Buildings Pinpoint Direction Instructions
Level 5
2 Square
4
No Pinpoint [General]
Level 7
3 Squares
6
No Pinpoint[General]
Level 9
4 Squares
6
No Pinpoint[General]
Level 10
4 Squares
8
No Pinpoint[General]
Level 11
5 Squares
10
1 square pinpoint (2 inside)
Level 12
5 Squares
10
2 square pinpoint (3 inside)
Level 13
5 Squares
10
3 square pinpoint(4 inside)
Level 14
5 Squares
10
4 square pinpoint (5 inside)
Level 15
5 Squares
10
5 square pinpoint (6 inside)


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