Tracking

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Revision as of 08:03, 18 August 2015 by Sundial (Talk | contribs) (NPC Tracking)

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Gameplay Article   Gear.png

The tracking skill is useful for locating enemies, either player character or NPCs on the grid, and determining the direction from which a guard is approaching during a B&E session. Humans with the Sorcerer class and the Gaia's Whisper power are able to track for herbs and plants in the wilderness. Tracking a player character or NPC is carried out via the More_Commands page at the bottom left of the screen (Keyboard shortcut: M). The tracking skill also reveals progressively more loot items which would not ordinarily be noticed by those with no tracking skill.

Character Tracking

From the More Commands screen, type the name of your target into the Target text box. After selecting your search radius (the larger is usually better), click the Track button. You will then be re-directed back to the grid where you will learn the results of your tracking attempt.

To do a blanket search that will tell you if any player character in your search radius, tick the track all box before tracking. This function will not give you the name of the target in your area, merely a presence/absence of other PCs.

Char track.png

EXP gain differs by area.

  • 4 exp per tracking attempt if you search in a new area regardless of whether or not the target is within the tracking radius.
  • 1 exp per tracking attempt, if you search in the same area regardless of whether or not the target is within the tracking radius.
An area is defined as the map you are standing in. Each building you enter, is its own area; where a building has apartments, each of those apartments is a new area. For the purpose of tracking, the world (the main city grid), the sewers and any building or apartment are separate locations. If you track on the main grid and then move and track again, the first tracking attempt will gain you 4 exp and the second attempt will gain you 1 exp.


Tracking Levels

The higher your tracking skill or level, the more effective your tracking. Higher skill allows you to track a larger area and with more accuracy. Tracking inside a building covers double the normal area, because the inside of buildings are scaled differently compared to the world map. (Moving from the world map to inside a building is like zooming in on a location).

Tracking Levels
Level Search Radius Directionality Radius Energy
Outside Inside Outside Inside
1
1 Square
2
Target presence only
0.5
2
2 Squares
4
Target presence only
0.5
3
3 Squares
6
Target presence only
0.5
4
4 Squares
8
Target presence only
0.5
5
5 Squares
10
Target presence only
0.5
6
5 Squares
10
1
2
0.5
7
5 Squares
10
2
4
0.5
8
5 Squares
10
3
6
0.5
9
5 Squares
10
4
8
0.5
10
5 Squares
10
5
10
0.5
11
5 Squares
10
5
10
0.5
12
5 Squares
10
5
10
0.5
13
5 Squares
10
5
10
0.5
14
5 Squares
10
5
10
0.5
15
5 Squares
10
5
10
0.4
16
5 Squares
10
5
10
0.4
17
5 Squares
10
5
10
0.4
18
5 Squares
10
5
10
0.3
19
5 Squares
10
5
10
0.3
20
5 Squares
10
5
10
0.2

Using these functions you can also track for anyone (Characters only) within a chosen search radius - this is akin to checking your environment for signs that anyone has passed by recently, rather than a specific person. This is useful for people who want to find anyone in an area, rather than a specific person. Detecting someone via a track all will not reveal a name.

Note: Ensure the target's name is spelled correctly!


NPC Tracking

Char track2.png

Note: NPC tracking will only appear on the More Commands page if your Tracking skill is at or greater than 5. If this option appears, simply select the NPC type you wish to track from the Target drop-down menu. Then you select the radius you want to search - the default is set to maximum radius. Once you click the Track button, you will be re-directed to the grid where you will find the result of your tracking attempt.

Although NPC tracking gives no experience, the higher your tracking level is, the better it works, allowing you to track a wider area and with more accuracy. NPC tracking uses 0.5 energy up until a tracking level of 15; thereafter energy cost decreases with each level until 0.2 energy cost at skill level 20.

NPC Tracking
Level # Square Search Radius # of Squares Inside Buildings Pinpoint Direction Instructions
Level 5
2 Square
4
No Pinpoint [General]
Level 7
3 Squares
6
No Pinpoint[General]
Level 9
4 Squares
6
No Pinpoint[General]
Level 10
4 Squares
8
No Pinpoint[General]
Level 11
5 Squares
10
1 square pinpoint (2 inside)
Level 12
5 Squares
10
2 square pinpoint (3 inside)
Level 13
5 Squares
10
3 square pinpoint(4 inside)
Level 14
5 Squares
10
4 square pinpoint (5 inside)
Level 15
5 Squares
10
5 square pinpoint (6 inside)


Hidden Items

The tracking skill reveals progressively more floor loot which would not ordinarily be noticed by those with a base tracking of 1.

For the most part, these aren't rare items, so this simply makes it more common to stumble across certain items. However, there are certain rare items which can be found more frequently by those with a high tracking skill. Trackers are twice as likely to stumble across random relics found on the floor, and are also the only ones who can find the faeshard of Isk.

Trackers are much more likely to find wallets, slightly more likely to find gems, and a fair amount more likely to find custom weapons and random weapon parts laying around on the floor. Having even a tracking skill of 4 will begin to reveal more of these hidden items, but having a maxed out tracking skill will of course reveal all hidden items.

Better Randomly Generated Weapons
Trackers have more chance to find the good weapons laying around on the floor as loot. This is, from a roleplay perspective, a reflection of their ability to search areas for harder to find loot.

Example: Every time a tracker picks up a weapon from the floor, a 50 sided dice is rolled. If that roll is less than the value of their tracking skill, one of the stats of the found weapon increases (compared to the normal weapon stats that you'd find without any tracking skill). The 50 sided dice is rolled again and again until a failure occurs, at which point the weapon's final stats are determined. For a tracker with a skill of 20 this means that there's a 1 in 2.5 chance of picking up a weapon with +1 better stats; a 1 in 6.25 of +2 better stats; a 1 in 15.6 chance of +3 better stats, and so on. Quality is not improved by this roll; only power or accuracy (randomly selected) are. There is also no cap on the weapon stats, though it's quite unlikely that anyone will ever find a weapon with a 17 power or accuracy from this. However, these weapons are useful when broken down, or if you happen to find an unbreakable one.


Better Randomly Generated Weapons Parts
This acts almost exactly the same as the randomly generated weapons, but for weapon parts, not whole weapons.

The only difference here is in the specific details. Each time a weapon part is picked up, an 80 sided dice is rolled. If the roll is less than or equal to the character's tracking skill, the weapon part's base stat is increased by 1. The dice is rolled again and again until failure occurs, as with random weapons. This means that if, ordinarily, you were about to pick up a quality 10 weapon part (1 in 24) and you had a tracking of 20, you'd have a 1 in 4 chance of that part becoming an 11; a 1 in 16 chance of that part becoming a 12; and a 1 in 64 chance of that part becoming a 13.


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