Vampire Powers

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All current powers and the respective Paths and Bridges are listed here. Empty slots left for Mastery powers.

Costs

The purchase of powers is done with PXP.

Within a path, PXP costs increase as one approaches the mastery bridge. For a vampire's home path, the cost of powers is considered to be base cost, ranging from 2 PXP to 15 PXP. For bridges, costs increase as one approaches the center power before decreasing again. Base bridge powers (those bridges on either side of a vampire's home path) range from 16 PXP to 24 PXP.

As a vampire moves away from their base path, the PXP costs increase in accordance to distance from the base path.

  • One Path Away - 2x PXP Cost
  • One Bridge Away - 1.5x PXP Cost
  • Two Paths Away - 3x PXP Cost
  • Two Bridges Away - 2x PXP Cost
  • Three Paths Away (ie, across the path circle) - 4x PXP cost

The only exception to this is Mastery powers. Mastery powers on a vampire's base path/bridge are 30 PXP each. Any Mastery Powers outside these will be available at 300 PXP each.

Overview of PXP Costs per Bridge/Path
Shadow Summoner Mystic Seeker Telepath Ilusionist Allurist Shifter Killer Immortal Necromancer Fadewalker
Shadow PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP
Mystic PXP x2 PXP PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5
Telepath PXP x3 PXP x1.5 PXP x2 PXP PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2
Allurist PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2
Killer PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP PXP PXP PXP x2 PXP x1.5
Necromancer PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP PXP PXP


Power Breakdown

Note: All PXP costs listed below are the base PXP costs and should be adjusted accordingly.


Shadows

Path of Shadows
Wraith: Hykajae ; EXP Cost: 1000
Powers towards Fadewalker
Powers Type Tier Description PXP Anima EXP
Silent Hunter C 1 Move silently without drawing attention to yourself, lowering the location security by 1 while you are hunting. 2 0 0
2 T2 lowers security while you are hunting or fighting.
Untraceable G 1 Avoid all tracking from all powers EXCEPT Eye Spy for 1 day (including location report contracts). 4 3 60
2 2 40
Commander of Darkness G 1 Decrease (or increase!) the base security of any location until sunrise, by commanding the darkness on a massive scale. 7 3 60
2 2 40
Uninvited guest G 1 Enter any lair, apartment, etc., bypassing security (if there is an installed security system, a hacker will need to bypass that first). 10 1 10
2 T2 also allows residential B&E.
Phantom Thief G 1 Steal without failure (from Humans or Vampires) until the end of the day. Does not work on NPCs 15 6 120
2 T2 lets you steal from certain NPCs with 100% success rate. 4 80
Powers towards Summoner
Assassin's cloak G 1 Skirmish without being seen by humans. 2 2 6
2 1
Water walk C 1 Allows you to cross over rivers as if you were crossing the street. 4 Always Active N/A
2 T2 reduces the energy cost of walking on water to 0.1
Darkness falls B 1 Cover a target in a blanket of darkness, making them more likely to miss you. 7 3 N/A
2 2
Shadowstrike G / S 1 Command the shadows to come to life and attack for you, dealing +1 damage than regular sword attacks. 10 4 6
2 3
Hide in shadows G 1 Become one with the shadows for an hour, going totally invisible. Also works for a single B&E event. 15 1 20
2 'T2 lasts two hours


Mastery Powers
Powers Type Description PXP Anima
Doppelganger G Summon a shadow form thrall of yourself, who inherits 1/3rd of your stats. Can use Hide in Shadows, and exchange places with their master at will. 30 10


Summoner

Summoner's Bridge
Wraith: Chematt ; EXP Cost: 1000
Power Type Tier Description PXP Anima EXP
Summon Spirit G 1 Summon a spirit for you (or an ally) to feed on in order to gain 1 anima.

Warning: use in squares without humans or with the Summoner’s Veil relic.

16 3 (blood) 5
2 2 (blood)
Summon Wraith G 1 Summon a wraith minion to move around the grid and spy for you. They can enter any lair or building, see vampire names, and can drain up to 10 anima max from targets (only 1 per target until they move). They lose 1 anima per day and can be fed on by Necromancers with the Medium power. 20 10 200
2 5 100
Summon Fadebeast G 1 Summon a Fadebeast, binding them to a square to attack any who pass (even you!). Warning: use in squares without humans or with the Summoner’s Veil relic. If there are two or more Summoned Fadebeast’s in a square they will attack one another. 24 7 140
2 5 100
Summon Sidhe B / S 1 Summon a spirit servant of the fae, a demon of sound and air, who will attack a target for you. Can be used on the grid or in battles. 20 3 6
2 2
Summon Ally G 1 Summon an ally to your location (they must have listed you as an ally on their relationships page). 16 3 60
2 2 40


Mystic

Path of the Mystic
Wraith: Brujo ; EXP Cost: 1000
Powers towards Summoner
Powers Type Tier Description PXP Anima EXP
Disease S 1 Inflict a serious illness on a vampire target, causing them to lose 3 stamina points for two days. 2 3 18
2 T2 causes target to lose 4 stamina points for 2 days. 2
Claim Abode G 1 Prevent a target from entering the building you are in until next day change. 4 2 40
2 1 20
Quake G 1 Scatter all npc humans in your location by activating a local earthquake. 7 3 60
2 T2 also scatters player-characters, if used outside.
Burning Touch S / B 1 Burn the skin of a victim, inflicting charisma and blood loss. 10 3 18
2 2
Poison B / S 1 Poison a vampire, causing them to lose 6 stamina initially, and then 1 extra blood per day. In battle, saps blood each turn. 15 4 18
2 T2 causes target to lose 7 stamina. 3
Powers towards Seeker
Somnambulism G 1 Put a human into a trance-like sleep where they become easy to manipulate, allowing you to feed without being spotted. 1 2 40
2 1 20
Blind B / S 1 Blind an enemy for 1 day (skirmish) or for the rest of the battle's duration, making them less likely to hit you. 4 3 18
2 T2 blinds an enemy for 2 days (skirmish).
Blood Magic G 1 Convert 10 blood into 3 anima. 7 10 (blood) 10
2 'T2 Converts 8 blood into 3 anima. 8 (blood)
Mystic Healing G 1 Heal one non-critical wound immediately. 10 6 120
2 5 100
Teleport G 1 Teleport a target (yourself included) anywhere outside within the city limits - excluding Wilderness 15 5 25
2 T2 teleports demi-fae after failed rituals, preventing injury. 3


Mastery Powers
Powers Type Description PXP Anima
Sunfire S/B Gives 1-5 willpower and 1-2 blood damage to every vampire in a square / battle. Never misses. 30 7


Seeker

Seeker's Bridge
Wraith: Vadasz ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Lure Human G 1 Lure a single human to your location. 16 3 60
2 2 40
Aura Tracking G 1 Alerts you when you enter the same area/building as the person you are tracking (lasts until the end of the day). 20 3 60
2
Triangulate G 1 Sense the co-ordinates and district of a target's location (only gives district if the target is outside). 24 6 120
2 4 80
Eye Spy G 1 View the image of the square that your target is sitting in (not the cords or building name). 20 3 60
2 1 20
Psychometry C 1 For use with the tracking skill. Can be used to see if a target has passed through a building within the previous 24 hours. V2 gives a small EXP bonus per track. 16 Always Active N/A
2


Telepath

Path of the Telepath
Wraith: Eskoph ; EXP Cost: 1000
Powers towards Seeker
Powers Type Tier Description PXP Anima EXP
Predictive Reflex B 1 Increases your dexterity by 4 points while in battle (activate before a fight). 2 3 N/A
2 2
Read Memories C 1 Allows you to read key memories of your target by viewing their alert log (some information is restricted, such as telepathic messages, bank and item transfers, and grid messages). 4 0 N/A
2 Gives you the ability to read the key memories of a target. V2 gives access to all memories from the past month. (As with Tier 1 - some information is restricted).
Appraisal G 1 View the stats and powers of any other character. Must be activated from the powers page, not casually. 7 0 N/A
2 View the stats, powers and energy levels of any other character. Must be activated from the powers page.
Technokinesis C 1 Connect to the net with your mind. Also provides a +1 bonus to the hacking skill. 10 0 N/A
2 Connect to the net with your mind. Provides a better hacking bonus than the Tier 1 power.
Projected Empathy S 1 Burden an enemy's mind with the pain you feel from one random wound. Shares the wound and stat loss with target for same duration (excluding death wounds and the non-feeding penalty of crits). 15 5 18
2 3
Powers towards Illusionist
Mindspeak G 1 Send players telepathic alerts without needing to use emails (viewable in the alert log only to the player who received it). 2 0 N/A
2 Allows the initiation of private chats without the need of a phone.
Overwhelm S 1 Overwhelm your enemy's mind with a barrage of thoughts, dropping their intelligence. 4 3 18
2 2
Mind Block G 1 Prevent your enemy from using powers for one hour (grid) or the next turn (battle). 7 1 5
2 Prevent your enemy from using powers for two hours (grid) or next two turns (battle).
Palterer G 1 Get 25% off of your next purchase (today) in a shop by controlling the merchant's mind. Applicable only to purchases under $500,000. 10 8 160
2 5 100
Telekinetic Shield G 1 Create a shield in your location which increases the dexterity of everyone currently present by 4 until day change. 15 6 120
2 3 60


Mastery Powers
Powers Type Description PXP Anima
Exogenous Sight G Upon entering a new area, this power will reveal everything and everyone currently there. Also reveals all hidden walls. Lasts until day change. 30 -



Illusionist

Illusionist's Bridge
Wraith: Berlion ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Distraction C 1 Automatically decreases the number of guards on duty by 1 during any mission or break-in. 16 Always active N/A
2 T2 increases the effectiveness of noisemakers.
Decoy G 1 Place a dummy version of yourself in a square, which sends a jolt of telepathic energy when attacked. Also has a chance to give the decoy's location to someone who is using Eye Spy or Triangluate. 20 3 15
2 2
Harmful Illusion B 1 Harm the mind of your enemy. Deals a double wound, giving -4 to intelligence and -4 skill. 24 5 18
2 T2 gives -5 to intelligence, -5 skill, and -1 blood. 4
Hall of Mirrors B 1 Make an enemy much more likely to miss you by casting multiple images of yourself (decreases their weapon accuracy by half). 20 8 N/A
2 4
Waking Nightmare B 1 Visit terrible nightmarish apparitions on a target, which follow them for 4 long days. Deals -4 intelligence. 16 2 18
2 T2 Deals -6 intelligence for 5 days.


Allurist

Path of the Allurist
Wraith: Varhexen ; EXP Cost: 1000
Powers towards Illusionist
Powers Type Tier Description PXP Anima EXP
Confuse S 1 Manipulate your opponent into making silly mistakes, and losing 4 intelligence for 2 days (skirmish) or duration of battle.' 2 4 18
2 T2 lowers intelligence by 5 for the battle`s duration (battle) or 3 days (skirmish). 3
Swarm S 1 Gather a swarm of insects to attack a target and deal them damage. 4 3 18
2 2
Pacification G 1 Pacify a target, making them unable to attack you for 1 day. Also includes characters set to location defense mode. 7 3 18
2 2
Bewitch Vampire G 1 Temporarily gain the assistance of any vampire, and get them to attack somebody in their square. (select skirmish target, not bewitch target) 10 3 30
2 1
Mob Rule G 1 Convince a mob of up to ten humans to attack a target (skirmish or battle). 15 4 10
2 T2 mob size increases to twelve humans. 3
Powers towards Shifter
Intimidate B 1 Intimidate a target in battle only, causing them to lose 2 dexterity for remainder of battle. 2 2 N/A
2 T2 Enemy loses 3 points dexterity. 1
Inspire G 1 Inspire an ally for 1 day, giving them a +1 bonus to all attributes. You can only use it once per person per day. 4 3 60
2 2 40
Silver Tongue C 1 Convince a shopkeeper to give you 10% off any purchase, and/or 10% more for selling. 7 Always active*** N/A
2 T2 gives 11%.
Enchanter C 2 Makes you better able to avoid suspicion when using powers, feeding, etc. 10 Always active N/A
2 T2 Also Improves charisma-based speechcraft attempts.
Bewitch Human G 1 Become the master of a human thrall that can rob, scout, attack, hack or enter any lair for you until killed off. See Thrall for information." 15 10 30
2 T2 Thrall starts as level 3 human with some skills.


Note: Silver Tongue and Palterer do not stack.

Mastery Powers
Powers Type Description PXP Anima
'Thrall Mastery G Allows you to dominate more than 1 thrall of the same type, charisma permitting (does not work for doppelgangers). Enemy thralls will also be unable to attack you. 30 -



Shifter

Shifter Bridge
Wraith: Klae ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Alter Ego G 1 Blocks the Eye Spy and Triangulate powers, and makes it necessary for someone to be in your square in order to see your name on the map. 16 5 100
2 4 80
Changeling G 1 Take on the appearance of another character, and attack a single target under their disguise (chance to fail.) 20 4 6
2 T2 Prevents your ID from being passed when stealing or passing cameras. 2
Meaner Things G 1 Take the form of an animal and recover an extra point of energy per hour. Also allows you to avoid Fae attacks for the day. 24 5 100
2 3 60
Feral Mutation B 1 Take on a savage war-form for the duration of the battle, which increases your dexterity, strength, skill and stamina by 3 points each. 20 4 N/A
2 T2 increases your dexterity, strength, skill and stamina by 4 points each.
Monstrous G 1 Distort your body and make yourself a nightmarish mutated beast, lowering attacking enemy's willpower and skill stat for duration of day. Drops your charisma by 20. 16 3 15
2 2


Killer

Path of the Killer
Wraith: Raeserri ; EXP Cost: 1000
Powers towards Shifter
Powers Type Tier Description PXP Anima EXP
Super Jump G 1 Jump over the river, or over impassable buildings with a single bound. (takes 0.4 energy) 2 0 N/A
2 Jump over the river or impassable buildings. Ascend mine shafts without climbing. Uses 0.4 energy.
Razor Claws B 1 Your claws become savage weapons, and you gain a huge bonus to hit while unarmed. 4 3 N/A
2 2
Celerity G / B 1 Instantly move to any location in the city, or use in battle for a massive dexterity boost. 7 2 40
2 Instantly move to any location in the city. Use in battle for a massive (greater than Tier 1) dexterity boost.
Deadeye S / B 1 Activate this power and you will not fail with your next firearms shot in either Battle or Skirmish.' 10 6 5
2 5
Daywalker C 1 Walk in the sun without being seriously wounded (drains 1 blood). It also protects you from any danger of being hit by a human using the Sandman power. The human still has the regular chance of hitting you, but it isn't certain like it is against other vampires using that power. Improves business rep/pop increases and decreases energy cost of running a business. 15 Always active N/A
2 As with Tier 1 power, but without the blood loss.
Powers towards Immortal
Tunnel G 1 Tunnel down into the sewers or wilderness tunnels corresponding to where you are standing above ground (must be outside). If the square is black (unpassable stone / earth) then it will drop you at the default position, according to the district you are in. 2 1 20
2 Tunnel down or climb out off the sewers or wilderness tunnels to the point that corresponds to where you are standing. If the square is unpassable, you will be placed at the default location for the district.
Bone Crusher S 1 Inflict a random bone-crushing wound on a skirmish target. 4 4 6
2 3
Throw G / B 1 Throw an enemy out of the square, or throw them in battle. 7 2 10
2 Throw an enemy out of the square, or throw them while in battle. Throw 2 can also throw an enemy out of the window (throw towards wall). 1
Hyper Perception B 1 Massively increases your intelligence and skill while in battle. 10 6 N/A
2 4
Healing Trance G 1 Put yourself into a trance which heals you at twice the speed, but you will be unable to move. 15 3 60
2 Put yourself into a trance which heals you at twice the speed. Version 2 lets you move, but will cancel the healing.


Mastery Powers
Powers Type Description PXP Anima
'Bullet Dodge S/B This power allows you to automatically dodge the next two firearms attacks (skirmish, battle, or turn-based). Active for up to 12 hours. 30  ?


Immortal

Immortal's Bridge
Wraith: Gwyllia ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Vigilance C 1 Automatically improves your chances of spotting an enemy in time to retaliate or attack in sentry mode. 16 Always active N/A
2
Zombie Constitution G 1 Shrug off the negative effects of a non-critical wound (but keep the wound itself). 20 4 80
2 2 40
Quickening G 1 Turn 1 critical wound into a normal wound, allowing you to feed more than once a day. 24 6 120
2 5 100
Rejuvenation C 1 Automatically decreases the longevity of any new death wounds by 30 days. 20 Always active N/A
2 Automatically decreases the longevity of any new death wounds by 2 months.
Life Link C 1 Return to life without needing to find an exit (normal amount of days for that level required before exit can be achieved). Also provides a 25% chance to survive a crit when at 0 blood. 16 Always active N/A
2 Return to life with 10 blood and without needing to find an exit (after waiting the correct amount of time). Also provides a 25% chance to survive a crit when at 0 blood.


Necromancer

Path of the Necromancers
Wraith: Danicus ; EXP Cost: 1000
Powers towards Immortal
Powers Type Tier Description PXP Anima EXP
Blood Boost G 1 Instantly regain 1 pint of blood without having to feed. 2 5 100
2 3 60
Blood Heal G 1 Give 1 blood to an ally. 4 5 100
2 4 80
Corpsify S 1 Reduce the target's charisma by 10 points. 7 7 18
2 5
Humanize G 1 Prevent an enemy's wounds from healing for 1 day. 10 5 25
2 Prevent an enemy`s wounds from healing for 2 days.
Curse G / S 1 Curse anyone anonymously regardless of proximity, and make them lose 2 skill. 15 6 30
2 Curse anyone anonymously, regardless of proximity, and make them lose 3 skill. 5
Powers towards Fadewalker
Rigormortis B 1 Inflict an undead target with paralysing rigor mortis, making them miss 1 turn. 2 3 N/A
2 2
Grave Digger G 1 Bury yourself underground for 24 hours avoiding all attacks but incapable of moving, after which you cannot use the power again for another 24 hours. 4 4 80
2 3 60
Raise Vampire S 1 Temporarily raise a random vampire from the shadow realm and get them to attack for you. (works anonymously) 7 5 15
2 3
Medium C 1 See spirits in the physical world and feed on them for 1 anima, or dispel enemy wraiths. 10 Always active N/A
2 See and feed on spirits for 1 anima, or dispel wraiths for 10 EXP.
Undead Hordes G 1 Raise 3 zombies at your location, who will attack anyone who passes by (including you!). 15 4 40
2 Raise 3 ancient zombies at your location, who will attack anyone that passes by.


Mastery Powers
Powers Type Description PXP Anima
Heal Undead S/B Heal any undead target (including yourself), curing 1 non-critical wound. Can be used during NPC battles. Increases your daily total allowable heals by 1. 30 4


Fadewalker

Fadewalker Bridge
Wraith: Hantu ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Curse Spirit G 1 Curse a vampires spirit sapping their energy by 5 points. 16 3 15
2 2
Shadow Crafting G 1 Alter the shadow realms appearance, layout, even block of squares entirely, which remains until the realm shifts. 20 Costs energy 10
2 Alter the shadow realm`s appearance and layout (costs energy). Version 2 lets you draw spirits to your location. The energy cost to drawing spirits is now 5 10 / 5
Enter Shadows G 1 Enter the shadow realm any time you like, without dying, and stay there for a period of 24 hours. At the end of this period you will be kicked out automatically to the exact square you were when you entered unless you leave on your own in which case you exit to the Morgue. You will be unable to use this power for another 24 hours. 24 6 120
2 3 60
Fade Absorption C 1 Allows you to collect fade fragments and orbs in the shadow realm (and sometimes in the world). 20 Always active N/A
2 Allows you to collect fade fragments and orbs. Gives a 1 in 7 chance of gaining an extra PXP at day change
Shadow Gate G 1 Opens up a window to the shadow realm, which allows anyone in the square to gain 1 extra anima per day. 16 1 (blood) 5
2 Opens up a window to the shadow realm, which allows anyone in the square to gain 2 extra anima per day.


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