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STICKY: Small Updates and Tweaks

 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Tue Mar 20, 2012 1:41 pm 
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Character sheets now show the original max stat next to the current stat. If a wound has affected the stat in question, it will turn red, and a number in brackets next to the red number will show the original stat value. For example, if I had a stomach stab wound, it would show:

Strength: 8
Dexterity: 12
Charisma: 16
Intelligence: 18
Willpower: 9
Skill: 11
Stamina: 19 (22)
Healing: 6

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Tue Mar 27, 2012 2:59 pm 
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You can now feed without fear of failure in any security 2 square (newbies will also be allowed to feed in these squares). This is because there simply wasn't enough places for newbies to feed.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Sat Apr 07, 2012 6:18 pm 
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Shadow realm lairs are now available for 50 karma. Obviously, you're not going to want one unless you're a fadewalker, or you spend loads of time dead. They are 12 x 12 max, and have similar features to normal lairs, but you should be aware that if you are going to decorate them, you will need to keep the colours limited to black and white, so its in-keeping with the rest of the SR images. You might also want one of these lairs for when there are more things to do in the SR, such as collecting certain loot, fighting SR enemies, and completing certain quests.

I will need to set these up manually for now, so please PM me if you'd like one. Thanks!

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Sun Apr 08, 2012 11:48 pm 
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Wraith guides (for teaching power path access) now move at random times each day. They shouldn't always move more than once a day, but there is a decent chance that they will. This change was made in order to give people in different time zones a chance to locate the wraiths before everyone else finds them while they are sleeping.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Wed Apr 18, 2012 2:02 am 
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Criticals are now harder to deal against unwounded / slightly wounded targets with more than 0 blood. Crits were always supposed to be a 1 in 15-20 chance thing when attacking somebody who isn't already badly damaged. This change was made after a few people got 3 crits in a row, against people with only a couple of wounds.

Yes, better stats do still give better chance of dealing a crit, but you're still very unlikely to crit somebody who isn't wounded at all. Also, yes, crits are still 100% certain against somebody with 15 or more wounds.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Thu Apr 19, 2012 1:01 am 
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Co-ownerships of lairs can now be done by the user, so you don't have to PM me about it anymore. There's a new section on the lair control panel for co-ownership, but be aware that it requires 2 karma to name a co-owner. The decision to charge karma for this is partly to limit the number of lairs that are co-owned (as they are going to cause drama in future, have no doubt), and partly because co-ownership of lairs is a largely superficial thing to have in game, which doesn't give any massive benefit, and as with all such things I don't mind charging a little for it.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Fri Apr 20, 2012 2:27 pm 
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The real estate list no longer requires a terminal to access. It is linked on the NAVIGATION menu, in game.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Fri Apr 20, 2012 9:15 pm 
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Curse spirit can now be used on living vampires as well as dead ones, but it only increases the wound by 1 day if the vampire is alive.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Mon Apr 23, 2012 5:05 pm 
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Made it so that breaking and entering is slightly easier and gives slightly more reward. There were too many guards per security rating before, and there weren't enough security 4-7 B&E buildings.

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 Post subject: Re: STICKY: Small Updates and Tweaks
PostPosted: Tue Apr 24, 2012 8:12 pm 
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It is now possible to store some of your loot items under "crafting" in order to prevent the accidental selling of a rare crafting ingredient. I suggest people start storing some of their loot items in this new category, because crafting items will be hard to come by once crafting is coded.

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