From Path of the Vampire Wiki
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Dying as vampire simply refers to being sent to the Shadow Realm after you are killed. In order to be sent to the shadow realm, you must be drained of all blood followed by a critical wound - criticals from the sun, fae or NPCs do not count, so the critical must be dealt by another character, human or vampire.
You may also choose to 'kill' your character on the settings page.
Inside Shadow Realm
While you are in the Shadow Realm you will find spirits and other vampires to drain anima points from. To leave the Shadow Realm you must wait a certain amount of days. The duration you must stay is: less than level 5 - 3 days, less than level 10 - 5 days, above level 10 - 7 days. Once you have spent the required amount of days, you must then find an exit to return to the living world. For a glimpse of what the shadow realm will look like, please the image to your right.
If you are having problems finding an exit, you can ask for help from those friends who are Fadewalkers. With their ability to enter the shadow realm at will, they can help you find an exit.
WARNING: Exits will move at random times in the shadow realm. So please do not be frustrated if an exit disappears.
Returning from the Shadow Realm
When coming back to life, most vampires should wake up in or around the Quarantine Zone as that is where the tear in the veil is most prominent. As the sundering encompasses the entire city, however, it is possible for vampires to wake anywhere within Harper Rock.
On the grid, when exiting the Shadow Realm your character will automatically land outside the morgue. This is a grid mechanic, and does not need to be taken literally. Mystics and Killers will wake up differently due to their path's quirks.
When a character is sent to the Shadow Realm, due to being killed by another player character or by suicide, any equiped weapons, with a quality of under 10, will be lost.
To build up your anima before you leave the shadow realm, and lower your death woulds you have a couple of options. the first is to find spirits, bite them and receive one anima. The second is to push the $ button (same as robbing a character) and you will rob them of 1 anima. The third is to push the Attack button on a character. By doing this, you not only rob them of 1 anima but will increase one of their death wounds by 3 days. If you choose the third option, remember that this can be done to you and that the character might hold a grudge past death.
There are powers that can assist you while in the Shadow Realm. Immortals can use Life Link which allows them to leave after their 7 days is up, without the need of an actual exit. Fadewalkers can also Enter the Shadow Realm at will, so long as they have not been sent there through death. However to get out of the Shadow Realm they must use a doorway, unless they also have the Life Link. Fadewalkers can also use Shadow Crafting to block squares, protecting themselves and others inside the square until the shadow realm shifts, which happens at random. After that the blocked square disappears. Possessing Shadow Crafting tier 2 power also enables Fadewalkers to draw spirits to themselves, which can be used to reduce either their own or another's death wound.
WARNING: Shadow crafting can be used against your character. If you find yourself blocked into a square and unable to move, this could possibly be because a fadewalker has been hired or asked to block all the squares around you. This will leave you unable to move until the shadow realm shifts, however you will also be safe from other vampires biting you. However as stated above, the blocked squares dissipate until the shadow realm shifts, you will be able to move, at that time.
Upon dying and entering the shadow realm (without powers) you will acquire a 'Death wound' that has a random stat penalty. This first Death Wound last for 90 days time and remove 2 points (3 if you're a Necromancer). These wounds appear on your wounds page.
Each subsequent death will increase your Death Wound's severity as follows:
Duration = 60 + (times died * 30) - Up to a maximum of 180 days.
Severity = 2 + times died - Up to a maximum of 6 penalty points.
- If you kill yourself (using the KILL button), the death wound will have additional penalties in stat loss.
- Your times died count will decrease once per month IF the individual has been alive more than two months.
- This means in order to decrease your wound severity, you will need to stay alive for two months and each subsequent month will decrease your severity.
Decreasing the Length of your Death Wound
To lessen the number of days on your death wound, you can feed on spirits within the Shadow Realm. Fadewalkers who can used the Enter Shadows power can return to the Shadow Realm to consume spirits and decrease the duration of their wound. Feeding on spirits is the only way to actively decrease the duration of your wound. Killers can use the power Healing Trance hasten their healing process. When in use, this power removes an addition day from the duration of the wound.
In addition, a Reaper's Amulet may be purchased at Magic Shops and will decrease any future death wound by half.
Human characters in Path of the Vampire do not die. Instead, once they are completely drained of blood, they are sent to the Hospital to recover from their injuries.
- If a vampire dies outside of Harper Rock in roleplay, they are unable to return as anything other than a wraith. Even then, it would take a long time for a wraith to appear, depending on the distance from Harper Rock.