From Path of the Vampire Wiki
Please note- Information for humans will be updated with official game updates. As we are still in Beta- humans have not been coded completely and will have tons of new stuff in the future.
For more information, please read below.
Starting as a human
Upon creation you are asked to choose a path. This is in order to decide what path you will be should you be turned by a vampire.
Role Play Time Period: Post-vampire holocaust, present time. Place: Southern Canada near the US border, a city called Harper Rock History: The history can be found in the section of this wiki labeled "The story so far"
Humans start at level 1 (vampires start at level 2) and have a much harder time in gaining experience and leveling. Their stats are much lower than their vampire counterparts. This is to follow the realism of vampires vs. humans.
Humans can have a max of 10 pints of blood. You will gain 1 pint of blood back at each sunrise. A vampire can feed from you. This will remove 1 pint of blood and relocate you to another random part of the grid - this is in order to give you a better chance of survival.
If you are drained of all your blood, and brought to 0, you will be immediately hospitalised and given one week to recover. It is therefore impossible to die.
Should you chose a sire, you will become a childe of said vampire and therefore no longer human. Your stats will increase to the path you chose at creation, plus any stats you earned while human added to those new stats.
As a human, you cannot be seen on the grid originally as anything but HUMAN to another human character or a vampire character. This can only change if you attack a vampire. In order to see a vampire, you must be in a square to catch them feeding or fighting. From that point on, whenever you step in a square with that vampire, you will get a message asking if you wish to attack them. By attacking, you will be visible in the same way to that vampire whether you miss or wound them. You may also request that the vampire turn you and take you as their childe.
This skill allows humans who recognise at least 1 vampire (and thereby know of the existence of vampries) to call on NPC hunters to come and hit the target on their behalf. The hunter will pop up, hit the vamp anonymously, and go away again. The hunters have decent stats, so you might find yourself getting hit by this quite often. There's a catch to this power though! A human can only get hunters to help them hit a vampire if the vampire has more than $500 bounty. This is only because the hunters only keep files on those whose bounties go above $500 dollars, allowing them to know who they are supposed to attack.
As any good hunter knows, the best time to hit a vampire is during the daylight hours, when they are sleeping or weakened. This skill is only usable on vampires who have not yet moved since the sunrise hour, thus simulating the idea that the vampire was attacked during daylight hours (from their perspective, at least). What does it do, though? Well, if you catch a vampire sleeping, you're aiming at a sitting duck, so you get a certain hit on them. Not quite chopping their head off, Van Helsing style, but it's not half bad for a puny human, neither!
Upcoming: Traps for both these skills are on the list of updates to come.
You can enter any lair or building without having to be invited by the owner. They will see you as HUMAN, and can feed from you but not attack until you have attacked them first. A good tip to avoid being pecked on by vampires if you are stuck in a public building, is by hiding in a group of humans larger then 4 or 5. In fact the higher amount of humans you can hide in, the safer you will end up in those public places. The reason why this works is that more humans in a square cause higher security, and a good portion of vampires naturally avoid these groups to snack on. However this will not work all the time. So it's better to find a private place that's not used often by vampires.
Humans can gain additional body EXP by being outside when the sun rises.
|You can deposit and withdraw money here. They are located throughout the city.||Pubs/Taverns/Bars/Clubs
Humans and vampires alike can now share identities. If a human sees a vampire feeding or fighting they can share their name on the 'more commands' screen with other humans. In turn, a vampire that has been attacked by a human, can also share their name with other vampires. In these cases, whenever they step into a square, either vampire or human, with someone that has been given the identity, they will be able to attack.
With this human character you can also if you choose make an effective vampire hunter. HOWEVER It does take a lot a of work and once you become know for attacking a vampire, your name can be passed around and you may end up targeted by multiple vampires in order to protect themselves.
If you have decided that the time has come to turn your human into a vampire, you can send a turning request to your chosen sire from the 'more commands' page. The vampire will then have the choice to either accept or reject your request, turning you into a vampire or leaving you to remain human.
Mechanics of Sharing
Upon being drained of blood down to 0, humans will be hospitalized in HR General. They are able to move around the hospital without any problem, but are too weak to step outside for 1 week, regardless of level. They will show as having a critical wound, but it doesn't affect any of their stats, it simply shows up in order to remind the human roughly how long they have left before they can leave. While in the hospital, they cannot be attacked, as the security in there is too tight and there are too many witnesses.
Humans can now receive non-critical wounds in all of the same ways as a vampire can. (Traps, sentry, summoned NPCs, skirmishing, powers.) Instead of feeding on them for 2 blood when you click "attack them", it will act as a normal attack instead, and yes humans can also attack humans now too, if they recognise the target.
Powers (quick casting or normal) will also list the humans you recognise in your square, allowing you to do things like throw them out of heavily populated areas or whatever else you can think of.
Humans will be defeated when they reach 0 blood, at which point they will be transported to a hospital, the same as if they were "killed" by feeding.
To counter-balance this nerfing of ordinary humans, hospitals have also been updated, and both of the buildings now have "admission desks", which act as a hospital reception where you can check yourself in to get your wounds healed up. This is a human only feature, due to the average vampire's rather abnormal biological properties. Each treatment in a hospital costs $1000, and will patch up 1 selected wound, making it 1 stat-point less damaging. Wounds with only 1 point of damage remaining wont show up as treatable, because even after getting a wound stitched up you're going to be a little weaker for a while. The duration of the wound cannot be decreased, and wounds cannot be fully healed, they can just be made to cripple you less.
Game Play Stats [Taken from Dex's Guide]
Energy: 10.0 / 38
Energy is AP, it tells you how many moves you can make in a day. Different actions cost different amounts of energy.
Blood: 8 / 10
Blood indicates your health. Once you hit 0 blood you will be taken to HR General Hospital.
Anima: 3 / 20
Anima is basically AP for magic casting. Currently, humans are unable to gain or use anima.
Pretty self explanatory, used to purchase goods and services.
Because you are a human, you have a few roleplay rules that come with the territory. As well, we will include some general tips on roleplaying a human in the Path of the Vampire Universe. Hopefully these should help you develop your character.
Please follow the link provided to the human path pages: Human Paths