From Path of the Vampire Wiki
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The world map, by definition, is the overall game grid and all its respective layers. This article will go over the major layers of the PotV grid, including areas where characters hunt to gain experience, gather items and interact with other player characters. For help navigating the grid itself, see Grid Navigation.
Note: When referring to 'the map' of these locations, most players are referring to the Google docs hosted grid Map, located here. At the bottom of the map, you will see various tabs, each focusing on different navigational information related to the game grid. This includes a complete building list & interior "blueprints" of all publicly accessible areas. Please feel free to refer to the map should your character get lost.
This page is here to help you navigate the grid. There are four levels you can find yourself in
- Tutorial Hub - This is the starting point for all new characters where they learn about the various aspects of the game.
- World - This is the main grid where most of the action occurs and contains all buildings, shops, and transportation.
- Sewers - The underground level runs under the main city. It is mainly accessed by sewer entrances.
- Shadow Realm - This where vampires who have died are sent for a week though it can also be accessed by Fadewalkers for 24 hours using their 'Enter Shadows' power.
You navigate the grid by clicking on the square you want to move into. You can enter buildings by clicking on the enter button.
The Tutorial Hub is the starting point for all newly created characters and is open to them until they reach level 10. It is meant to help new players learn their way around the game and the various aspects it offers.
The World is the main grid representing the Canadian town of Harper Rock surrounded by wilderness. The city itself is divided by a river flowing through it. While the town contains most of the amenities one expects from a city, it is also home to the mysterious Quarantine Zone that is ostensibly cut off from the rest of the city.
Coordinates show you where you are within the city. These are the numbers you will see at the bottom of your screen, for example (19,18) followed by an area name (ex: Wickbridge) which indicates where you are on the world map of POTV.
The coordinates you find yourself at will always be shown to you on the bottom of the screen, If you would like to see the coordinates of surrounding squares, simply go to your drop down menu, Click Settings, then click yes on Enable grid co-ordinates?. This will allow you to see the grid coordinates at all times.
The inside of buildings has coordinates too, with the entrance typically being at 10, 10. Be aware players may give you coordinates in a building that do not match up to the world map. You can tell these by the location at the end.
Example: You are currently in the Rossi`s Bar building, standing at 10, 10, Wickbridge.
This location tells you that the person is inside the Rossi's Bar building, at 10,10 and the world map location is still Wickbridge. If you get the coordinates like this: (10,10) but you are unsure if the other player wants you to go to a building or that location. Make sure to ask. That way you do not waste energy trying to get around.
There are 16 districts within Harper's Rock, they are as follows:
Travel between the different areas is easily navigated by using the Transit system.
|Transit Name||Coordinates||Transit Map (click to expand)|
|★ Bullwood||30, 12|
|★ Cherrydale||7, -6|
|★ Coastside||9, 19|
|★ Gullsborough||21, 9|
|★ Honeymead||8, 4|
|★ Newborough||8, 36|
|★ River Rock||35, 21|
|★ Swansdale||24, 33|
|★ Westwall||8, 12|
|★ Wickbridge||21, 24|
Like any major city, Harper Rock has an effective transit system, allowing you to quickly and easily move your character between districts. Most major districts have a centrally located transit station (black square), and each station will connect you to any other transit within the city. Though using a transit costs no money, they do cost 0.2 energy per use.
Although most major areas are connected via transit, the transit that formerly connected to the Quarantine Zone (formerly the Gambondale district) was sealed off and is no longer operational following the outbreak. The closest transits to the QZ are Wickbridge or River Rock - from there, you may enter the Quarantine via the sewer entrance.
- Please Note that Tutorial Hub can be reached by any transit station, and takes you to a special location called Tutorial City. When you have finished the tutorial, the ext will let you out on Wickbridge Transit.
A building can be recognized as a square of a different colour than the surrounding ones, and which can be entered. Privately owned buildings are, typically, shown in purple. Other buildings, like Shops or Internet Cafes, will be green.
Banks can not be entered, but you can manage transactions there, and they are displayed in blue.
Transits are shown in black. The name of the building will be displayed at the top of the square.
You will typically not be allowed to enter private buildings, if they are set up in that way. Your only chance to enter them would be to get an invitation from their owner, or to acquire the power Uninvited Guest.
These are buildings owned by both the city & by players who have bought them and renovated them. Some parts within these buildings may be closed off, but in some area they will have an open section.
Banks and Shops
Banks are blue squares. There, you can deposit the money your character has, withdraw money, or make a cash or karma transfer to another character. It takes no energy to do any of these actions on the grid. Keep in mind, however, that banks tend to have very high security levels, which makes them dangerous places to do things like attacking others or feeding from humans.
Shop Locations are green squares. In Shops you can buy or sell items for money. Some items can be bought with karma. There are three types of shops: regular shops, gift shops and magic shops. Shops automatically close when the city alert level is at 10%.
Both these types of buildings can only be found above ground.
A Private Building, or often times called a 'lair', presents on the grid as a purple square.
|Abandoned Church||2, -5||Cherrydale|
|Argent Manor||23, 4||Elmworth|
|Dragon's Rose||7, 3||Honeymead|
|Genesis Labs||9, 34||Newborough|
|Guaninas Cave||-4, 22||Wilderness|
|Lunii Curtea||22, 22||Wickbridge|
|MRC||10, 31||Stag Heath|
|Sky View||14, -11||Wilderness|
|The Dead Zone||33, 15||Sewers|
|Aithne Asylum||5, 9||Honeymead|
|Autumns Veil||31, 2||Elmsworth|
|Castle White||-1, 34||Wilderness|
|Docere Labs||11, 3||Honeymead|
|Lascivious Legacy||7, -8||Cherrydale|
|The Citadel||13, 41||Wilderness|
|The Lunar Lake Estate||1, -7||Cherrydale|
|The Third Circle||48, 14||Wilderness|
|Unwavering Rapture||39, 8||Moss End|
|Villa Broussard||24, 7||Elmworth|
|White Lair||27, 47||Wilderness|
|Atrum Nex||13, 14||Gullsborough|
|Dorcha Geolladh||-18, 44||Wilderness|
|Fort Misfit||-10, 44||Wilderness|
|St. James Cathedral||40, 12||Wilderness|
|The Eyrie||0, 0||Wilderness|
|The Ivory Tower||12, 9||Thornside Park|
|Velox Nocte||27, 23||Quarantine|
|Vita Bella||55, 13||Wilderness|
These are buildings owned by the city, though they may have players who have bought them and renovated them. Some parts within these buildings may be closed off, but in some area they will have an open section.
Public buildings presents as a red square on grid.
The QZ, as it is called in short, is an area at the south-east of the city that got walled off by the authorities in order to protect the human population when zombies started appearing there. The QZ has a cemetery and several abandoned buildings. Besides zombies, there are also feral vampires and mooncalves there.
Far to the south of town is the area known as the Hunting Grounds. It can be reached by following the roadway that starts at 4, 26, Coastside to the entrance at 0, 35, Wilderness. There are exits along each of the four sides that will take you to the spot where you entered.
The hunting grounds are not considered "outside" and you will not get burned by the sun if there at Sunrise.
The Catacombs are a level that can be accessed via the sewers in Cherrydale. The sewer entrance is located at 6, -4, just SW of the transit. From the entrance follow the sewer passageway down then left and up to 2, -6 and there will be the entrance to the Catacombs.
There are two sections of the Catacombs: North, and from inside it to the South.
It is also the only place where City of the Dead raids spawn.
The wilderness is a practically infinite expanse of forest. There are animals and some plants, but the Fae make it very dangerous to venture very far into the wilderness. Do not explore the area extensively, as there is nothing particularly valuable there and there is nothing on the other side. If, in the interest of RP, your character needs to leave Harper Rock, they can do so by car, bus/train or air plane. To walk through the wilderness would be suicidal, as the Fae hate vampires and attack on sight; these creatures are stronger than vampires and can inflict grievous wounds. Humans and vampires with the Meaner Things power active, however, can travel there freely and safely.There is a barrier that prevents players from going outside of a 30 block square radius of the city.