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Non-Player Characters (NPCs) can be easily identified on the grid by the yellow text denoting their name. Fighting NPCs is as simple as entering the enemy's square and clicking on the dagger symbol next to their name, though not all NPCs should be attacked. Once the dagger has been clicked, the NPC battle event will then begin, giving you a transcript of the event. By killing NPCs you can gain experience, money and Items.
Some NPC battles on the city grid can take longer then just a few hits depending on your level, skills, and attributes. Battle Tactics play majorly into the majority of experience you can receive from an NPC. For example if you have powers set to "use rarely" or "never use" then you will gain a larger amount of body experience. If you have them set to "Use whenever" then you will largely focus on spirit and mind experience with a few body experience points thrown in.
In the picture shown [for a larger image, please click on the image until it enlarges] a character is fighting a mooncalf [usually found in the catacombs and has Battle Tactics set on long report rather then the quick report which would show "River Illia has defeated the Mooncalf".
The weapon equipped was a low level gun and the character was level 13 with an average score in Firearms. As you can see, the NPC still manages to land quite a few hits despite the level and gun equipped. As a quick note, npc wounds will not show up on the wound page, they will only be show during the battle.
[Other tips and tricks will be posted here along with examples such as the one explained above]
Table of Non Player Characters
This is a list of non player characters (NPCs) that can be found throughout the game.
Regular NPCs are automated and move location when they are hit. NPCs are clearly visible as their names are yellow. Killing/fighting these creatures gives you EXP which can be used to level up your character. Most NPCs also drop items that can be sold, used for fighting, rituals, crafting, etc.
Summoned NPCs are created by PC vampires with the abilities to create them and these NPCs can be summoned anywhere in the city.
Note: The amount of EXP you receive from a particular NPC may fluctuate by a few points depending on how the fight with the NPC plays out; using powers while fighting tends to give you slightly more EXP.
For more information on Regular NPCs, please follow the link provided.
|Wolf||2||20||Wilderness, Hunting Grounds||No change||xyt opet|
|Zombies||2||25||Quarantine Zone, Tutorial_Hub||No change||jon oez|
|Thief||4||15||World||No change||alyn rom|
|Guard||4||25||B&E buildings||No change||zemu heg|
|Bear||5||35||Wilderness, Hunting Grounds||No change||xyl uex|
|Mountain Lion||6||35||Wilderness, Hunting Grounds||No change||xyt usu|
|Cop||6||50||World, B&E buildings||+1%, + notoriety||jon athe|
|Gangster||6||30||World, Abandoned buildings,Clubs, Gangland_Slums||No change||leh onus|
|Enforcer||?||30||Gangland_Slums||No change||seus uex|
|Hitman||?||30||World||No change||hele opet|
|Blood Thief||8||40||World, Abandoned buildings||-1%||llus oez|
|Ancient Zombie||8||50||Catacombs, Mauseleum,||No change||ton heg|
|Vampire||10||45||World, Abandoned buildings,Clubs||?||jon onus|
|Feral Vampire||10||50||Quarantine Zone||-0.01%||met rom|
|Wild Vampire||10||55||Sewers||No change||TBA|
|Masterless Vampire||?||81||Sewers||No change||TBA|
|Hunter Footsoldier||13||60||Sewers, Hunter Raids||No change||zemu heg|
|Apprentice Sorcerer||15-20||40-44||World||No change||dota oez|
|Government Agent||15||45||World||-1%||ton athe|
|Gang Lt.||?||37||Gangland_Slums||No change||mox ee|
|Mooncalf||15||70||Catacombs, Mauseleum, Quarantine Zone||No change||leh onus|
|Encantado Worker||15||49-55||Algonquin Caverns||No change||jon uex|
|Lesser Jorogumo||20||77||Algonquin Caverns||No change||jon usu|
|Encantado Shaman||25||90-99||Algonquin Caverns||No change||jon opet|
|Paladin Berserker||25||85||Sewers,||-1%||usm athe|
|Vodnik Vodianoi||20+||90-99||Dredge||No change||TBA|
|Magia Topielec||20+||100-125||Dredge||No change||TBA|
|Valkyrie ShieldMaiden||40+||100-120||Ironwood Grovei||No Change||TBA|
|Valkyrie Spearwife||40+||100-110||Ironwood Grove||No Change||TBA|
|Hildr||40+||113-125||Ironwood Grove||No Change||TBA|
|Lionelli Initiate||40+||66||Foucault Castle||No change||met uex|
|Lionelli Illusionist||40+||100||Foucault Castle||Unknown||met opet|
|Lionelli Shifter||40+||100||Foucault Castle||Unknown||met usu|
|Lionelli Summoner||40+||100||Foucault Castle||Unknown||met ee|
|Lionelli Overlord||50+||136||Foucault Castle||Unknown||met rom|
|Transhuman Wendigo||55+||???||Wendigo Forest||Unknown||??|
|Wendigo Spirit||55+||???||Wendigo Forest||Unknown||??|
|Deep Dwellers||90-140||???||The Maw||Unknown||??|
|Marrow Wurms||90-140||???||The Maw||Unknown||??|
NPCs for Feeding
These NPCs are only found in their own areas & can be fed upon for 0.2 pints of blood. Each type also drops a single item, unique to the NPC, some of which are used as ritual ingredients.
|Chicken||0||Ilaned Farm||Chicken feet|
|Pig||0||Pierce Ranch||Pig's foot|
For more information on Raid NPCs, please follow the link provided.
|Hunter Footsoldier||13||40||F1 of Hunter Raids||zemu heg|
|Apprentice Sorcerer||15||40-48||F2 of Hunter Raids||dota oez|
|Paladin Berserker||15||55||F3 of Hunter Raids,||usm athe|
|Paladin Elder||20||70-77||F4 of Hunter Raids||hele rom|
|Ancient Sorcerer||25+||200||Boss of Hunter Raids||hele uex|
|Ancient Zombie||8||35||F1 of Undead Raids||ton heg|
|Feral Vampire||13||45||F2 of Undead Raids||met rom|
|Mooncalf||20||50||F3 of Undead Raids||leh onus|
|Greater Mooncalf||15||81||F4 of Undead Raids, F2 of City of the Dead Raids||seus usu|
|Rogue Necromancer||20-25||200||Boss of Undead Raids||eleu opet|
|Gangster||6||25||F1 of Gang Raids||leh onus|
|Enforcer||13||30||F2 & F3 of Gang Raids||seus uex|
|Gang Lt.||20||37||F4 of Gang Raids||mox ee|
|Gang Boss||15-20||150||Boss of Gang Raids||zemu onus|
|Zombified Wolf||15||65||F1 of City of the Dead Raids||jon onus|
|Trayonetic Bear||20||88||F3 of City of the Dead Raids||jon heg|
|Mooncalf Titan||30||99||F4-5 of City of the Dead Raids||jon athe|
|Enslaved Revenant||?||330||Boss of City of the Dead Raids||jon oez|
|Security Guard||5||25||F1 of Team Raids||jon rom|
|Encantado Worker||15||49-55||F2 & F3 of Team Raids||jon uex|
|Lesser Jorogumo||20||77||F4 & F5 of Team Raids||jon usu|
|Encantado Shaman||25||90-99||F6+ of Team Raids||jon opet|
|Jorogumo Matriarch||25+||330||Boss of Team Raids||jon ee|
This is a quick look at the summoned creatures that can invade your home, used to drain anima or do random attacks or be used as spies for their masters. Human Thralls can fight, but they are quite weaker than their masters and attacks can be easily avoided by most vampires. Zombies and Sidhe attacks can be avoided by avoiding their square
For detailed explanations of Summoned NPCs, please follow the link provided.
|Name||Type||Battle Abilities||Summoned by||Thrall / NPC||Exp gain|
|Doppelganger||Shadow||Melee Hits||Shadow Mastery||Thrall||?|
|Ancient Zombies||Undead||Melee Hits||Tier 2 Necromancer||NPC||?|
|Summoned Trayon Wolf||Undead||Melee Hits||Human Dual Class||Both||?|
|Human Thrall||Human||Melee Hits||Allurists||Thrall||?|
|Vampire Thrall||Undead||Melee Hits||Human Dual Class||Thrall||?|
Many of these creatures can be found in the World Map all over the place.
Special NPCs are those which serve a particular function in Path of the Vampire, other than to be hunted for EXP. The uses for these special NPCs will be listed with each type.
The Rogue Vampire started appearing on the bounty list during the second Chapter Event, The Shadows of the Crow. Before the end of this chapter, the Rogue Vampire spawned with an automatic cash bounty of $5,000 but since the end of the chapter and due to changes to the bounty list, it no longer spawns with any dollar amount attached to it. Players have the choice to fund the Rogue Vampire's bounty.
Rogue vampires have the potential to pop up at any point after the last Rogue Vampire has been killed. There is only one Rogue Vampire at a time. Killing them is a means of lowering the City Alert Level.
Regularly occurring spirits can be seen by those with the Medium power.
Spirits in the Shadow Realm can be seen by anyone in the Shadow Realm, and simultaneously give 1 Anima and reduce the duration of a death wound by 1 day.
These are indirectly related to NPCs, but are still considered valuable information.
You can now steal from many normal human NPCs by picking their pockets, as you would with humans or other players. Like PVP stealing, picking a NPCs pocket costs 1 energy.
For more details on Stealing from NPCs, click the link provided.
Each hour, NPCs now add items to the auction. These items can be bought as normal, but the money doesn't go to another player, it just gets eaten up by the game.
The items added are randomly selected, but weighted by how rarely they should appear. So super rare relics, for example, only appear once ever so many hundred or thousand hours (on average), whereas items which the auction never has, (but which are quite common) such as rings and bracelets, will appear more regularly.
The prices are set so that they will be quite far above the average going rate for each item, so you don't have to worry about NPCs undercutting you. Additionally, though they might sometimes put relics or faeshards up for sale, these rare items will be insanely priced, and probably won't even sell at all, unless somebody is desperate.