Difference between revisions of "Powers"

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(Killer)
(Necromancer)
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{|class="wikitable" border="1" style="float:left;border-collapse:collapse;"
 
{|class="wikitable" border="1" style="float:left;border-collapse:collapse;"
| colspan="6" style="font-size:11pt;background:#A4A4A4;text-align:center" | '''Path of the Necromancers'''
+
| colspan="7" style="font-size:11pt;background:#A4A4A4;text-align:center" | '''Path of the Necromancers'''
 
|-
 
|-
| colspan="6" style="font-size:10pt;;text-align:center" |  
+
| colspan="7" style="font-size:10pt;;text-align:center" |  
 
'''Wraith''': Danicus ; '''EXP Cost''': 1000 </tr>
 
'''Wraith''': Danicus ; '''EXP Cost''': 1000 </tr>
 
|-
 
|-
!colspan="6" style="text-align:left"|''Powers towards Immortal''
+
!colspan="7" style="text-align:CENTER; background:#CCC"| ''Powers towards Immortal''
 
|-
 
|-
 
!colspan="1"|Powers
 
!colspan="1"|Powers
 +
!colspan="1"| Type
 
!colspan="1" style="padding:3px;"|Tier
 
!colspan="1" style="padding:3px;"|Tier
 
!colspan="1"|Description
 
!colspan="1"|Description
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|-
 
|-
 
|rowspan="2"|'''Blood Boost'''
 
|rowspan="2"|'''Blood Boost'''
 +
|rowspan="2" | G
 
||1
 
||1
 
|rowspan="2"|''Instantly regain 1 pint of blood without having to feed.''
 
|rowspan="2"|''Instantly regain 1 pint of blood without having to feed.''
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|-
 
|-
 
|rowspan="2"|'''Blood Heal'''
 
|rowspan="2"|'''Blood Heal'''
 +
|rowspan="2" | G
 
||1
 
||1
 
|rowspan="2"|''Give 1 blood to an ally.''
 
|rowspan="2"|''Give 1 blood to an ally.''
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|-
 
|-
 
|rowspan="2"|'''Corpsify'''
 
|rowspan="2"|'''Corpsify'''
 +
|rowspan="2" | S
 
||1
 
||1
 
|rowspan="2"|''Reduce the target's charisma by 10 points.''
 
|rowspan="2"|''Reduce the target's charisma by 10 points.''
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|-
 
|-
 
|rowspan="2"|'''Humanize'''
 
|rowspan="2"|'''Humanize'''
 +
|rowspan="2" | G
 
||1
 
||1
 
||''Prevent an enemy's wounds from healing for 1 day.''
 
||''Prevent an enemy's wounds from healing for 1 day.''
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|-
 
|-
 
|rowspan="2"|'''Curse'''
 
|rowspan="2"|'''Curse'''
 +
|rowspan="2" | G / S
 
||1
 
||1
 
||''Curse anyone anonymously regardless of proximity, and make them lose 2 skill.''
 
||''Curse anyone anonymously regardless of proximity, and make them lose 2 skill.''
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||5
 
||5
 
|-
 
|-
!colspan="6" style="text-align:left"|''Powers towards Fadewalker''
+
!colspan="7" style="text-align:CENTER; background:#CCC"| ''Powers towards Fadewalker''
 
|-
 
|-
 
|rowspan="2"|'''Rigormortis'''
 
|rowspan="2"|'''Rigormortis'''
 +
|rowspan="2" | B
 
||1
 
||1
 
|rowspan="2"|''Inflict an undead target with paralysing rigor mortis, making them miss 1 turn.''
 
|rowspan="2"|''Inflict an undead target with paralysing rigor mortis, making them miss 1 turn.''
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|-
 
|-
 
|rowspan="2"|'''Grave Digger'''
 
|rowspan="2"|'''Grave Digger'''
 +
|rowspan="2" | G
 
||1
 
||1
 
|rowspan="2"|''Bury yourself underground for 24 hours avoiding all attacks but incapable of moving, after which you cannot use the power again for another 24 hours.''
 
|rowspan="2"|''Bury yourself underground for 24 hours avoiding all attacks but incapable of moving, after which you cannot use the power again for another 24 hours.''
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|-
 
|-
 
|rowspan="2"|'''Raise Vampire'''
 
|rowspan="2"|'''Raise Vampire'''
 +
|rowspan="2" | S
 
||1
 
||1
 
|rowspan="2"|''Temporarily raise a random vampire from the shadow realm and get them to attack for you. (works anonymously)''
 
|rowspan="2"|''Temporarily raise a random vampire from the shadow realm and get them to attack for you. (works anonymously)''
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|-
 
|-
 
|rowspan="2"|'''Medium'''
 
|rowspan="2"|'''Medium'''
 +
|rowspan="2" | C
 
||1
 
||1
 
||''See spirits in the physical world and feed on them for 1 anima, or dispel enemy wraiths.''
 
||''See spirits in the physical world and feed on them for 1 anima, or dispel enemy wraiths.''
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|-
 
|-
 
|rowspan="2"|'''Undead Hordes'''
 
|rowspan="2"|'''Undead Hordes'''
 +
|rowspan="2" | G
 
||1
 
||1
 
||''Raise 3 zombies at your location, who will attack anyone who passes by (including you!).''
 
||''Raise 3 zombies at your location, who will attack anyone who passes by (including you!).''
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{|class="wikitable" border="1" style="float:left;border-collapse:collapse;"
| colspan="6" style="font-size:11pt;background:#A4A4A4;text-align:center" | '''Fadewalker Bridge'''
+
| colspan="7" style="font-size:11pt;background:#A4A4A4;text-align:center" | '''Fadewalker Bridge'''
 
|-
 
|-
| colspan="6" style="font-size:10pt;background:#D8D8D8;text-align:center" | '''Wraith''': Hantu ; '''EXP Cost''': 1000  
+
| colspan="7" style="font-size:10pt;background:#D8D8D8;text-align:center" | '''Wraith''': Hantu ; '''EXP Cost''': 1000  
 
|-
 
|-
 
!colspan="1"|Powers
 
!colspan="1"|Powers
 +
!colspan="1"| Type
 
!colspan="1" style="padding:3px;"|Tier
 
!colspan="1" style="padding:3px;"|Tier
 
!colspan="1"|Description
 
!colspan="1"|Description
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|-
 
|-
 
|rowspan="2"|'''Curse Spirit'''
 
|rowspan="2"|'''Curse Spirit'''
 +
|rowspan="2" | G
 
||1
 
||1
 
|rowspan="2"|''Curse a vampires spirit sapping their energy by 5 points.''
 
|rowspan="2"|''Curse a vampires spirit sapping their energy by 5 points.''
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|-
 
|-
 
|rowspan="2"|'''Shadow Crafting'''
 
|rowspan="2"|'''Shadow Crafting'''
 +
|rowspan="2" | G
 
||1
 
||1
 
||''Alter the shadow realms appearance, layout, even block of squares entirely, which remains until the realm shifts.''
 
||''Alter the shadow realms appearance, layout, even block of squares entirely, which remains until the realm shifts.''
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|-
 
|-
 
|rowspan="2"|'''Enter Shadows'''
 
|rowspan="2"|'''Enter Shadows'''
 +
|rowspan="2" | G
 
||1
 
||1
 
|rowspan="2"|''Enter the shadow realm any time you like, without dying, and stay there for a period of 24 hours. At the end of this period you will be kicked out automatically to the exact square you were when you entered unless you leave on your own in which case you exit to the Morgue. You will be unable to use this power for another 24 hours.''
 
|rowspan="2"|''Enter the shadow realm any time you like, without dying, and stay there for a period of 24 hours. At the end of this period you will be kicked out automatically to the exact square you were when you entered unless you leave on your own in which case you exit to the Morgue. You will be unable to use this power for another 24 hours.''
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|-
 
|-
 
|rowspan="2"|'''Fade Absorption'''
 
|rowspan="2"|'''Fade Absorption'''
 +
|rowspan="2" | C
 
||1
 
||1
 
||''Allows you to collect fade fragments and orbs in the shadow realm (and sometimes in the world).''
 
||''Allows you to collect fade fragments and orbs in the shadow realm (and sometimes in the world).''
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|-
 
|-
 
|rowspan="2"|'''Shadow Gate'''
 
|rowspan="2"|'''Shadow Gate'''
 +
|rowspan="2" | G
 
||1
 
||1
 
||''Opens up a window to the shadow realm, which allows anyone in the square to gain 1 extra anima per day.''
 
||''Opens up a window to the shadow realm, which allows anyone in the square to gain 1 extra anima per day.''

Revision as of 12:28, 30 January 2015

Gameplay Article   Gear.png
All current powers and the respective Paths and Bridges are listed here. Empty slots left for Mastery powers.

Powers are abilities that are Path dependent. Each Path has 10 unique power. The paths are linked via Bridges which have 5 unique powers. Each power has two levels to it - Tier 1 and Tier 2.

Every vampire naturally belongs to a Path, but they have the possibility to unlock Bridges and learn the powers of other Paths. Note that learning the powers of those paths does not bring with it any other characteristics of the Path (such as strengths or weaknesses). Your character's one path will be the one you chose for them.

Powers are gained by collecting PXP. Each power costs a different amount of PXP depending on its location. It is advised that you look at the cost of the powers you want so you can plan ahead.

Gaining

Example of a Path Power Grid
Your character's powers can be gained through the "Powers" option in the "Character" drop down menu or by clicking '(spend)' next to the amount of PXP you have.

The powers page shows the power grid where you can obtain powers. It always opens to the grid for your base path. Clicking the arrows on either side will allow you access to the neighboring bridges, while the larger arrow at the right will take you to the mastery powers.

When you hold your mouse over one of the blood splats/circles in the image, you will be shown the information for the power, including the name; the type of power; how much anima it takes to activate it; how much PXP it costs to buy; and a brief description of what the power does.

Buying a power is as simple as clicking the appropriate blood splat, which will then turn red. If you place your mouse over the red splat, you'll be presented with the information on the Tier 2 version of that same power. Buying the Tier 2 power works in the same way as buying the initial power, but the splat will turn red with a white glow around it. It is important to note you must buy the Tier 1 power to purchase the Tier 2 version.

To move beyond your base path, you will need to acquire some the path's basic powers. From here, you can move on to one of three areas: one of the two neighboring bridges (which eventually lead to other paths) or you can choose to master the path you are on by going straight on into the Mastery, which contains the most potent powers.

You may choose any powers you wish, in any order you wish once you have a path unlocked. You need 8 powers to be able to access one of the neighboring bridges. Tier 1 powers count as 1 power while Tier 2 powers count as 2 (once for the Tier 1, once for the Tier 2).

Bridges

Example of a Bridge Power Grid

In order to cross a bridge, you will have to find the Wraith Guide that opens it and pay the EXP cost for doing so. Each path and bridge has its own Wraith. You can search for them in the city, or check Crownet section "Wraith Guide Locations." While your first bridge is free, each additional bridge will cost 1,000 EXP to unlock. To move to a new path, you must have 6 bridge powers.

Masteries

Each path has five mastery powers while each bridge has two.

Costs

The purchase of powers is done with PXP.

Within a path, PXP costs increase as one approaches the mastery bridge. For a vampire's home path, the cost of powers is considered to be base cost, ranging from 2 PXP to 15 PXP. For bridges, costs increase as one approaches the center power before decreasing again. Base bridge powers (those bridges on either side of a vampire's home path) range from 16 PXP to 24 PXP.

As a vampire moves away from their base path, the PXP costs increase in accordance to distance from the base path.

  • One Path Away - 2x PXP Cost
  • One Bridge Away - 1.5x PXP Cost
  • Two Paths Away - 3x PXP Cost
  • Two Bridges Away - 2x PXP Cost
  • Three Paths Away (ie, across the path circle) - 4x PXP cost

The only exception to this is Mastery powers. Mastery powers on a vampire's base path/bridge are 30 PXP each. Any Mastery Powers outside these will be available at 300 PXP each.

Overview of PXP Costs per Bridge/Path
Shadow Summoner Mystic Seeker Telepath Ilusionist Allurist Shifter Killer Immortal Necromancer Fadewalker
Shadow PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP
Mystic PXP x2 PXP PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5
Telepath PXP x3 PXP x1.5 PXP x2 PXP PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2
Allurist PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP PXP PXP PXP x2 PXP x1.5 PXP x3 PXP x2
Killer PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP PXP PXP PXP x2 PXP x1.5
Necromancer PXP x2 PXP x1.5 PXP x3 PXP x2 PXP x4 PXP x2 PXP x3 PXP x1.5 PXP x2 PXP PXP PXP


Using

Skirmish powers can be activated using "Quick Cast", which is shown on the left side panel of the main grid page. Turning on the "Quick Cast" option is done either on the settings page or at the top of the "Learned Powers" page. To use any other types of powers, you will need to use the "Learned Powers" page.

Example Skirmish Powers section

All purchased powers are accessible via the "Activate Powers" link which is on the left side panel of the main grid page. This page ("Learned Powers") is broken into four sections - one for each type of power. Some powers fall into more than one category and will show in all applicable sections.

Skirmish Powers are those powers that can be used in PVP. Each power is listed with its name, the path/bridge the power is from, a brief description, anima cost and an use button. Using a Skirmish Power requires that you be in the same square as the target, whom is then chosen in the available drop-down box before clicking 'Use'.

Example Grid Powers section

Grid Powers are those powers that typically require some sort of input to use and/or do not fall into one of the other categories. Powers listed here are not direct skirmish powers, though some, such as Mind Block, are still considered PVP powers. Each power is listed by name with the path/bridge it is from, the anima cost along with its activation information.

Battle Powers are those powers that can be used in battles - NPC or Gauntlet. The power is listed by name, the path/bridge it is from and the description. To use these powers in battle, you must set your Battle_Tactics to allow their use.

Constant Powers are those powers that do not cost any anima to use and are considered to be perpetually active. Some of there powers will also appear in the "Grid Powers" section as they need information to work. One example of this is Read Memories which is a Constant Power but needs the target name inputted under the "Grid Powers" section to work.

Note: You can only use one of the following powers each day: Healing Trance, Mystic Healing, Quickening, or Zombie Constitution, unless you possess a Healing Vabrance, which allows for any two of the above healing powers to be used each day.

Paths and Bridges

Note: All PXP costs listed below are the base PXP costs and should be adjusted accordingly.

Shadows

Path of Shadows
Wraith: Hykajae ; EXP Cost: 1000
Powers towards Fadewalker
Powers Type Tier Description PXP Anima EXP
Silent Hunter C 1 Move silently without drawing attention to yourself, lowering the location security by 1 while you are hunting. 2 0 0
2 Move silently without drawing attention to yourself, lowering the location security by 1 while you are hunting or fighting.
Untraceable G 1 Avoid all tracking from all powers EXCEPT Eye Spy for 1 day (including location report contracts). 4 3 60
2 2 40
Commander of Darkness G 1 Decrease (or increase!) the base security of any location until sunrise, by commanding the darkness on a massive scale. 7 3 60
2 2 40
Uninvited guest G 1 Enter any lair, apartment, etc., bypassing security (if there is an installed security system, a hacker will need to bypass that first). 10 1 10
2 Enter any lair, apartment, etc, bypassing security (if there is an installed security system, a hacker will need to bypass that first). Version 2 also allows residential B&E.
Phantom Thief G 1 Steal without failure (from Humans or Vampires) until the end of the day. Does not work on NPCs 15 6 120
2 Steal without failure until the end of the day. Version 2 lets you steal from certain NPCs with 100% success rate. 4 80
Powers towards Summoner
Assassin's cloak G 1 Skirmish without being seen by humans. 2 2 6
2 1
Water walk C 1 Allows you to cross over rivers as if you were crossing the street. 4 Always Active N/A
2 Allow you to cross over rivers by foot. Reduces the energy cost of walking on water to 0.1
Darkness falls B 1 Cover a target in a blanket of darkness, making them more likely to miss you. 7 3 N/A
2 2
Shadowstrike G 1 Command the shadows to come to life and attack for you, dealing +1 damage than regular sword attacks. 10 4 6
2 3
Hide in shadows G 1 Become one with the shadows for an hour, going totally invisible. Also works for a single B&E event. 15 1 20
2 Become one with the shadows for two hours, going totally invisible.


Summoner

Summoner's Bridge
Wraith: Chematt ; EXP Cost: 1000
Power Type Tier Description PXP Anima EXP
Summon Spirit G 1 Summon a spirit for you (or an ally) to feed on in order to gain 1 anima.

Warning: use in squares without humans or with the Summoner’s Veil relic.

16 3 (blood) 5
2 2 (blood)
Summon Wraith G 1 Summon a wraith minion to move around the grid and spy for you. They can enter any lair or building, see vampire names, and can drain up to 10 anima max from targets (only 1 per target until they move). They lose 1 anima per day and can be fed on by Necromancers with the Medium power. 20 10 200
2 5 100
Summon Fadebeast G 1 Summon a Fadebeast, binding them to a square to attack any who pass (even you!). Warning: use in squares without humans or with the Summoner’s Veil relic. If there are two or more Summoned Fadebeast’s in a square they will attack one another. 24 7 140
2 5 100
Summon Sidhe B 1 Summon a spirit servant of the fae, a demon of sound and air, who will attack a target for you. Can be used on the grid or in battles. 20 3 6
2 2
Summon Ally G 1 Summon an ally to your location (they must have listed you as an ally on their relationships page). 16 3 60
2 2 40


Mystic

Path of the Mystic
Wraith: Brujo ; EXP Cost: 1000
Powers towards Summoner
Powers Type Tier Description PXP Anima EXP
Disease S 1 Inflict a serious illness on a vampire target, causing them to lose 3 stamina points for two days. 2 3 18
2 Inflict a serious illness on a vampire target, causing them to lose 4 stamina points for 2 days. 2
Claim Abode G 1 Prevent a target from entering the building you are in until next day change. 4 2 40
2 1
Quake G 1 Scatter all npc humans in your location by activating a local earthquake. 7 3 60
2 Scatter everyone in your location by activating a local earthquake. V2 also scatters player-characters, if used outside.
Burning Touch G 1 Burn the skin of a victim, inflicting charisma and blood loss. 10 3 18
2 2
Poison B 1 Poison a vampire, causing them to lose 6 stamina initially, and then 1 extra blood per day. In battle, saps blood each turn. 15 4 18
2 Poison a vampire, causing them to lose 7 stamina initially, and then 1 extra blood per day. In battle, saps blood each turn. 3
Powers towards Seeker
Somnambulism G 1 Put a human into a trance-like sleep where they become easy to manipulate, allowing you to feed without being spotted. 1 2 40
2 1
Blind B 1 Blind an enemy for 1 day (skirmish) or for the rest of the battle's duration, making them less likely to hit you. 4 3 18
2 Blind an enemy for 2 days (skirmish) or for the rest of the battle's duration, making them less likely to hit you.
Blood Magic G 1 Convert 10 blood into 3 anima. 7 10 (blood) 10
2 Convert 8 blood into 3 anima. 8 (blood)
Mystic Healing G 1 Heal one non-critical wound immediately. 10 6 120
2 5
Teleport G 1 Teleport a target (yourself included) anywhere outside within the city limits - excluding Fae territory. 15 5 25
2 Teleport a target (yourself included) anywhere outside, within city limits, excluding Fae territory. Version 2 also teleports demi-fae after failed rituals, preventing injury. 3


Seeker

Seeker's Bridge
Wraith: Vadasz ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Lure Human G 1 Lure a single human to your location. 16 3 60
2 2
Aura Tracking G 1 Alerts you when you enter the same area/building as the person you are tracking (lasts until the end of the day). 20 3 60
2 Alerts you when you enter the same area/building as the person or NPC you are tracking (lasts until the end of the day).
Triangulate G 1 Sense the co-ordinates and district of a target's location (only gives district if the target is outside). 24 6 120
2 4
Eye Spy G 1 View the image of the square that your target is sitting in (not the cords or building name). 20 3 60
2 1
Psychometry G 1 For use with the tracking skill. Can be used to see if a target has passed through a building within the previous 24 hours. 16 Always Active N/A
2 For use with the tracking skill. Can be used to see if a target has passed through a building within the previous 24 hours. V2 gives a small EXP bonus per track.  ?


Telepath

Path of the Telepath
Wraith: Eskoph ; EXP Cost: 1000
Powers towards Seeker
Powers Type Tier Description PXP Anima EXP
Predictive Reflex B 1 Increases your dexterity by 4 points while in battle (activate before a fight). 2 3 N/A
2 2
Read Memories C 1 Allows you to read key memories of your target by viewing their alert log (some information is restricted, such as telepathic messages, bank and item transfers, and grid messages). 4 0 N/A
2 Gives you the ability to read the key memories of a target. V2 gives access to all memories from the past month. (As with Tier 1 - some information is restricted).
Appraisal G 1 View the stats and powers of any other character. Must be activated from the powers page, not casually. 7 0 N/A
2 View the stats, powers and energy levels of any other character. Must be activated from the powers page.
Technokinesis C 1 Connect to the net with your mind. Also provides a +1 bonus to the hacking skill. 10 0 N/A
2 Connect to the net with your mind. Provides a better hacking bonus than the Tier 1 power.
Projected Empathy S 1 Burden an enemy's mind with the pain you feel from one random wound. Shares the wound and stat loss with target for same duration (excluding death wounds and the non-feeding penalty of crits). 15 5 18
2 3
Powers towards Illusionist
Mindspeak G 1 Send players telepathic alerts without needing to use emails (viewable in the alert log only to the player who received it). 2 0 N/A
2 Allows the initiation of private chats without the need of a phone.
Overwhelm S 1 Overwhelm your enemy's mind with a barrage of thoughts, dropping their intelligence. 4 3 18
2 2
Mind Block G 1 Prevent your enemy from using powers for one hour (grid) or the next turn (battle). 7 1 5
2 Prevent your enemy from using powers for two hours (grid) or next two turns (battle).
Palterer G 1 Get 25% off of your next purchase (today) in a shop by controlling the merchant's mind. Applicable only to purchases under $500,000. 10 8 160
2 5
Telekinetic Shield G 1 Create a shield in your location which increases the dexterity of everyone currently present by 4 until day change. 15 6 120
2 3


Illusionist

Illusionist's Bridge
Wraith: Berlion ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Distraction C 1 Automatically decreases the number of guards on duty by 1 during any mission or break-in. 16 Always active N/A
2 Automatically decreases the number of guards on duty by 1 during any mission or break-in. Version 2 increases the effectiveness of noisemakers.
Decoy G 1 Place a dummy version of yourself in a square, which sends a jolt of telepathic energy when attacked. Also has a chance to give the decoy's location to someone who is using Eye Spy or Triangluate. 20 3 15
2 2
Harmful Illusion B 1 Harm the mind of your enemy. Deals a double wound, giving -4 to intelligence and skill. 24 5 18
2 Harm the mind of your enemy. Deals a double wound, giving -5 to intelligence and skill. 4
Hall of Mirrors B 1 Make an enemy much more likely to miss you by casting multiple images of yourself (decreases their weapon accuracy by half). 20 8 N/A
2 4
Waking Nightmare B 1 Visit terrible nightmarish apparitions on a target, which follow them for 4 long days. Deals -4 intelligence. 16 2 18
2 Visit terrible nightmarish apparitions on a target, which follow them for 5 long days. Deals -6 intelligence.


Allurist

Path of the Allurist
Wraith: Varhexen ; EXP Cost: 1000
Powers towards Illusionist
Powers Type Tier Description PXP Anima EXP
Confuse S 1 Manipulate your opponent into making silly mistakes, and losing 4 intelligence for 2 days (skirmish) or duration of battle.' 2 4 18
2 Manipulate an enemy into making silly mistakes, lowering their intelligence by 5 for the battle`s duration (battle) or 3 days (skirmish). 3
Swarm S 1 Gather a swarm of insects to attack a target and deal them damage. 4 3 18
2 2
Pacification G 1 Pacify a target, making them unable to attack you for 1 day. Also includes characters set to location defence mode. 7 3 18
2 2
Bewitch Vampire G 1 Temporarily gain the assistance of any vampire, and get them to attack somebody in their square. (select skirmish target, not bewitch target) 10 3 30
2 1
Mob Rule G 1 Convince a mob of up to ten humans to attack a target (skirmish or battle). 15 4 10
2 Convince a mob of up to twelve humans to attack a target (skirmish or battle). 3
Powers towards Shifter
Intimidate B 1 Intimidate a target in battle only, causing them to lose 2 dexterity for remainder of battle. 2 2 N/A
2 Intimidate an enemy in battle, making them lose 3 points of dexterity for the remainder of the fight. 1
Inspire G 1 Inspire an ally for 1 day, giving them a +1 bonus to all attributes. You can only use it once per person per day. 4 3 60
2 2
Silver Tongue C 1 Convince a shopkeeper to give you 10% off any purchase, and/or 10% more for selling. 7 Always active*** N/A
2 Convince a shopkeeper to give you 11% off any purchase, and/or 11% more for selling.
Enchanter 2 Makes you better able to avoid suspicion when using powers, feeding, etc. 10 Always active N/A
2 Makes you better able to avoid suspicion when using powers, feeding, etc. Improves charisma-based speechcraft attempts.
Bewitch Human G 1 Become the master of a human thrall that can rob, scout, attack, hack or enter any lair for you until killed off. See Thrall for information." 15 10 30
2 Become the master of a human thrall that can rob, scout, attack, hack, etc on your behalf until killed off. Starts as level 3 human with some skills.


Note: Silver Tongue and Palterer do not stack.


Shifter

Shifter Bridge
Wraith: Klae ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Alter Ego G 1 Blocks the Eye Spy and Triangulate powers, and makes it necessary for someone to be in your square in order to see your name on the map. 16 5 100
2 4
Changeling G 1 Take on the appearance of another character, and attack a single target under their disguise (chance to fail.) 20 4 6
2 Take on the appearance of another character to attack a single target under their disguise - has chance to fail. Prevents your ID from being passed when stealing or passing cameras. 2
Meaner Things G 1 Take the form of an animal and recover an extra point of energy per hour. Also allows you to avoid Fae attacks for the day. 24 5 100
2 3
Feral Mutation B 1 Take on a savage war-form for the duration of the battle, which increases your dexterity, strength, skill and stamina by 3 points each. 20 4 N/A
2 Take on a savage war-form for the duration of the battle, increasing your dexterity, strength, skill and stamina by 4 points each.
Monstrous G 1 Distort your body and make yourself a nightmarish mutated beast, lowering attacking enemy's willpower and skill stat for duration of day. Drops your charisma by 20. 16 3 15
2 2


Note: Silver Tongue and Palterer do not stack.

Killer

Path of the Killer
Wraith: Raeserri ; EXP Cost: 1000
Powers towards Shifter
Powers Type Tier Description PXP Anima EXP
Super Jump G 1 Jump over the river, or over impassable buildings with a single bound. (takes 0.4 energy) 2 0 N/A
2 Jump over the river or impassable buildings. Ascend mine shafts without climbing. Uses 0.4 energy.
Razor Claws B 1 Your claws become savage weapons, and you gain a huge bonus to hit while unarmed. 4 3 N/A
2 2
Celerity G / B 1 Instantly move to any location in the city, or use in battle for a massive dexterity boost. 7 2 40
2 Instantly move to any location in the city. Use in battle for a massive (greater than Tier 1) dexterity boost.
Deadeye S / B 1 Activate this power and you will not fail with your next firearms shot in either Battle or Skirmish.' 10 6 ?
2 5
Daywalker C 1 Walk in the sun without being seriously wounded (drains 1 blood). It also protects you from any danger of being hit by a human using the Sandman power. The human still has the regular chance of hitting you, but it isn't certain like it is against other vampires using that power. Improves business rep/pop increases and decreases energy cost of running a business. 15 Always active N/A
2 As with Tier 1 power, but without the blood loss.
Powers towards Immortal
Tunnel G 1 Tunnel down into the sewers or wilderness tunnels corresponding to where you are standing above ground (must be outside). If the square is black (unpassable stone / earth) then it will drop you at the default position, according to the district you are in. 2 1 20
2 Tunnel down or climb out off the sewers or wilderness tunnels to the point that corresponds to where you are standing. If the square is unpassable, you will be placed at the default location for the district.
Bone Crusher S 1 Inflict a random bone-crushing wound on a skirmish target. 4 4 6
2 3
Throw G / B 1 Throw an enemy out of the square, or throw them in battle. 7 2 10
2 Throw an enemy out of the square, or throw them while in battle. Throw 2 can also throw an enemy out of the window (throw towards wall). 1
Hyper Perception B 1 Massively increases your intelligence and skill while in battle. 10 6 N/A
2 4
Healing Trance G 1 Put yourself into a trance which heals you at twice the speed, but you will be unable to move. 15 3 60
2 Put yourself into a trance which heals you at twice the speed. Version 2 lets you move, but will cancel the healing. 3


Immortal

Immortal's Bridge
Wraith: Gwyllia ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Vigilance C 1 Automatically improves your chances of spotting an enemy in time to retaliate or attack in sentry mode. 16 Always active N/A
2
Zombie Constitution G 1 Shrug off the negative effects of a non-critical wound (but keep the wound itself). 20 4 80
2 2
Quickening G 1 Turn 1 critical wound into a normal wound, allowing you to feed more than once a day. 24 6 120
2 5
Rejuvenation C 1 Automatically decreases the longevity of any new death wounds by 30 days. 20 Always active N/A
2 Automatically decreases the longevity of any new death wounds by 2 months.
Life Link C 1 Return to life without needing to find an exit (normal amount of days for that level required before exit can be achieved). Also provides a 25% chance to survive a crit when at 0 blood. 16 Always active N/A
2 Return to life with 10 blood and without needing to find an exit (after waiting the correct amount of time). Also provides a 25% chance to survive a crit when at 0 blood.


Necromancer

Path of the Necromancers
Wraith: Danicus ; EXP Cost: 1000
Powers towards Immortal
Powers Type Tier Description PXP Anima EXP
Blood Boost G 1 Instantly regain 1 pint of blood without having to feed. 2 5 100
2 3
Blood Heal G 1 Give 1 blood to an ally. 4 5 100
2 4
Corpsify S 1 Reduce the target's charisma by 10 points. 7 7 18
2 5
Humanize G 1 Prevent an enemy's wounds from healing for 1 day. 10 5 25
2 Prevent an enemy`s wounds from healing for 2 days.
Curse G / S 1 Curse anyone anonymously regardless of proximity, and make them lose 2 skill. 15 6 30
2 Curse anyone anonymously, regardless of proximity, and make them lose 3 skill. 5
Powers towards Fadewalker
Rigormortis B 1 Inflict an undead target with paralysing rigor mortis, making them miss 1 turn. 2 3 N/A
2 2
Grave Digger G 1 Bury yourself underground for 24 hours avoiding all attacks but incapable of moving, after which you cannot use the power again for another 24 hours. 4 4 80
2 3
Raise Vampire S 1 Temporarily raise a random vampire from the shadow realm and get them to attack for you. (works anonymously) 7 5 15
2 3
Medium C 1 See spirits in the physical world and feed on them for 1 anima, or dispel enemy wraiths. 10 Always active N/A
2 See and feed on spirits for 1 anima, or dispel wraiths for 10 EXP.
Undead Hordes G 1 Raise 3 zombies at your location, who will attack anyone who passes by (including you!). 15 4 40
2 Raise 3 ancient zombies at your location, who will attack anyone that passes by.


Fadewalker

Fadewalker Bridge
Wraith: Hantu ; EXP Cost: 1000
Powers Type Tier Description PXP Anima EXP
Curse Spirit G 1 Curse a vampires spirit sapping their energy by 5 points. 16 3 ?
2 2
Shadow Crafting G 1 Alter the shadow realms appearance, layout, even block of squares entirely, which remains until the realm shifts. 20 Costs energy 0
2 Alter the shadow realm`s appearance and layout (costs energy). Version 2 lets you draw spirits to your location. The energy cost to drawing spirits is now 5
Enter Shadows G 1 Enter the shadow realm any time you like, without dying, and stay there for a period of 24 hours. At the end of this period you will be kicked out automatically to the exact square you were when you entered unless you leave on your own in which case you exit to the Morgue. You will be unable to use this power for another 24 hours. 24 6 120
2 3
Fade Absorption C 1 Allows you to collect fade fragments and orbs in the shadow realm (and sometimes in the world). 20 Always active N/A
2 Allows you to collect fade fragments and orbs. Gives a 1 in 7 chance of gaining an extra PXP at day change
Shadow Gate G 1 Opens up a window to the shadow realm, which allows anyone in the square to gain 1 extra anima per day. 16 1 (blood) 5
2 Opens up a window to the shadow realm, which allows anyone in the square to gain 2 extra anima per day.


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