Raids

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Revision as of 23:19, 26 December 2012 by Lizzie Llewellyn (Talk | contribs) (Undead Raids)

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Raids are buildings filled with NPCs that are randomly generated throughout the city about once per week. These buildings have 5 floors, each of which has its own set of NPCs, some of which are unique to raids. To progress up the floors of the raid, a key must be acquired from an NPC kill; keys are specific to each floor. Typical powers, such as Uninvited Guest and Summon Ally, cannot be used to bypass gaining a key. As you make your way to the top, these enemies become progressively more difficult. At the top waits the raid boss. Killing this boss will effectively end the raid, though characters may stay inside to loot until sunrise the next day.

Raid Types

There are three varieties of raids: gang, undead and hunter. Each of the raid types have a specific set of NPC enemies with varying difficulties and different rewards. Killing the raid boss will reward you with upwards of 150 EXP and a special relic. Although some raids are more difficult than others, lower leveled characters can still participate in raids and gain experience by killing NPCs on the first few floors.

Gang Raids

Difficulty: Easy

Enemies:

Floor 1 - Gangster
Floor 2 - Enforcer
Floor 3 - Enforcer
Floor 4 - Gang Lt.
Floor 5 - Gang Lt.

Boss: Gang Boss

Relic: Arcane Fetish (+1 Anima/day)

Undead Raids

Level of Difficulty: Medium

Enemies:

Floor 1 - Ancient Zombie
Floor 2 - Feral Vampire
Floor 3 - Mooncalf
Floor 4 - Greater Mooncalf
Floor 5 - Fadebeast

Boss: Rogue Necromancer

Relic: Deepsleeper's Acorn (+10 energy/day)

Hunter Raids

Level of Difficulty: Hard

Enemies:

Floor 1 - Hunter Footsoldier
Floor 2 - Apprentice Sorcerer
Floor 3 - Paladin Berserker
Floor 4 - Paladin Elder
Floor 5 - Paladin Elder

Boss: Ancient Sorcerer

Relic: Ancient's Pendant (+100 EXP/day)

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